I totally don't like how stupid half the puzzles are, the ones that make you start over are just the best at making this game look dumber than dumb and dumber. Especially 25.
Definitely shouldn't have posted it with 20 levels. If I had made this game, I would have either made the puzzles longer or made enough levels for it not to matter. It's a good game.
so far, I've noticed 2 things. 1, almost the same exact thing as the original. 2, why the heck is this so easy? First 8 waves, only using a pistol and half the time letting the computer dude do the shooting, and I've suffered no damage. This game's WAY beyond too easy. As far as difficulty is concerned, there is none.
actually I have to say outright: crappy physics. And, the way to rotate blocks is done kinda screwy, after 2 minutes on a level I just quit playing altogether. It's just like, easy easy easy easy, oh and here about in the middle I'm gonna throw in an impossible one.
Volume: unchangeable. Sound Effects: always on. Physics: you can't even CALL that physics! I think he made the contact physics as some random equation (maybe E=MCC, my keyboard can't make the tiny 2).
Mindless, shooter, kinda cool. Although a few things bug me. Like, for example the Uzi isn't realistic. It shoots as fast as I could shoot a pistol (both in the game and real life), which makes it a waste. And there's not really much else about the game, although the music gets repetetive and annoying. But, overall 3/5. not too bad. just needs work.
pastaboy needs some help from the nearest asylum, just the idea of badges makes him go insane.
Now, there's so many reasons this game doesn't need badges. 1, because it is the most mind-numbingly simple type of puzzle around. 2, because the programmer didn't have any effects in this game (in all the good games, even puzzle games, there's some kind of special effects). 3, there's almost no point because you can just click randomly wherever you think you need it and solve all the puzzles in a minute.