The zooming out upgrade is completely worthless. It sounds good and useful, because you get to a point where everything is just moving too fast to accurately predict...but the zoom-out must be just barely a few pixels. Why can't it actually be zoomed out AND STAY ZOOMED OUT INSTEAD OF GOING FOR CLOSE-UPS ON RANDOM GUMMY MINIGAMES
A lot of people are already talking about the main issues I have with this game, so I'm going to mention a specific one: special gummy override. Now, whenever you hit a special gummy, it starts a mini-game. But some special gummies will override each other (ex: if a Punch hits a Gumdalf mid-flight, you're suddenly flying on the key instead of the machine). This locks you out of whatever extra bonus the mini-game has. In some cases it's money, and in others it's a speed boost, but not hitting the last part of the mini-game means you don't get it and instead play a new one. Nowhere does this become more frustrating and near rage-inducing than when trying to play Stopwatch mode, where all of the special gummies tend to spawn in clusters, and they're the only way to extend the timer. Almost finished that one--oops, landed on a different gummy, now I have to do this mini-game instead and I just straight up lost time.
I'm okay with the Challenge reward coming every 24 hours, but what exactly is the purpose of making us click on the claim button? We already beat the challenge, did you think we were just doing it for gold stars?
Please. Add. An. Option. To. Avoid. Queuing. With. Higher. Rank. Players. An opponent with a well-constructed army is one thing, but what's fair about them having 15 higher morale and multiple +++ units?
Love me some well-made puzzle games, and it was really cool to see all the different puzzle designs come in, one rule at a time. As odd as it might sound, I was expecting the last puzzle to be another, similar puzzle box, but with the colored wires too.
I think the only thing that bothers me is the army size limit being based on rating. It doesn't make sense, because then you have to play ranked matches BEFORE you can optimize your army.
It could be linked to XP. Sure, some players might not touch ranked until they reach the max level for army size, but that's normal in most competitive games anyway. Or it could be linked to purchases; maybe you buy +1 Maximum Army Size, or maybe it increases for every 5-6 unique units you unlock (including fusing for +/++/+++ units). Something that makes more sense than playing ~100 ranked matches so you can actually optimize your army and change your units.
@poptropica, I can agree that Portal+++ is a fantastic piece for tactics because of the very wide range it allows. Portal and Portal+, however, grant about as much effective use as having a Pawn or Pawn+, unless you specifically set up with a back row that needs to teleport over the front row.
Next question: why do the majority of minion units cost more than 0? There are a few that cost 0, and none of the + versions cost 0. For most units, it's understandable that the upgraded versions cost more, except for Portals.
Takes a while to get pieces and upgrade them, AI bounces between unbeatable bastard and "You vs. A Cactus," and I despise the fact that the only way to consistently get pieces (without the new player coin bonus) is through the randomized loot boxes of totally random quality and random rewards.
Having said that, the game is fun. It's chess, but with tactical upgrades and new units that make things very interesting.
Why does the last Druid challenge bonus state its value as X.0% when it doesn't increment until you actually turn another 1000 max mana? It should either use that tenth-percent place or remove it.
Could auto-casting be improved so that it immediately re-casts spells when the timer runs out? That extra second of not-casting makes the Angel bloodline power a bit of a pain to keep running if you don't awkwardly stagger-cast the spells.
It's really hard to tell when skills are activating, there's no text or particle effects to make them obvious. Also, equipment needs to explain if it can stack; I have enough extras that I've got multiples of the same skill equipped to one guy for the hell of it, but I don't know if it's actually doing anything.