Why is Cid so useless? Seriously, after you've ascended the world once, you can get enough gold from base click damage to skip her every time after that. The only reasons to level her up are for Clickstorm and extra Hero Souls. Every single one of the 0.5% DPS to click damage upgrades is significantly more powerful than everything Cid gives, and she doesn't benefit from the 4x multiplier every 25 levels that every other character has. (end pointless rant)
>start Tower of Chaos
Yeah, I love this part of Roguelike RPGs--
>5th floor, spawn in a 4-way path between three cave bears and a seemingly safe path that leads to about 10 other monsters
FFFFFUUUUUUUUUU--
11/10
1. So what the hell happened to Crypt missiles homing in on the next available target? That was the only thing that made them reliable as opposed to their ridiculous charge rate and slow missiles.
2. Why do Crypt missiles sometimes just go "Oh, I'll take a few laps around this enemy instead of hitting them"?
3. Why does high ground make the towers gain less XP?
I've got a few questions. 1) Why does monster CP not change for titles other than Region Boss? 2) Does turning off certain item pickups make them auto-sell? And if not, why not? 3) Why does it seem like ranged is by far the easiest starting class?
A nice background game though.
I've been wondering, why does it look like the monsters' titles aren't added into the CP? It's misleading to see an 80 CP on "Elite Merc Summoner" mobs.
Please escort our caravan past the scary zombies, but make sure you're going faster than us CAUSE WE'RE NOT STOPPING MUAHAHAHA--OH GOD THE ZOMBIES ARE EATING THE WAGON!!!
The only technical problem I'm having with this game is how it calculates what notes to hit. Many times, I have missed a medal because during the song, the notes that you're supposed to play rapidly are too close together, and it calculates that you're hitting the oncoming note instead of the one that passes out of the frame 0.1 second later.
Everything is fixed in the update (ver. 1.3.1.). Enjoy! %D