Thanks God i already had this badge so i don't have to make another support ticket even today to get the badge of the day due to flash player being shutdowned...
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as today, with this unity FORCED port, game is NOT even loading for me. That's really disappointing. I also reported this when there was the option to choose between unity and flash, but it gone ignored.
Back 3 decades ago there was a game called Lemmings on the old good Commodore Amiga... This game being very similar to Lemmings, is a true nostalgia trip
game not even loading for me... always got some kind of unity error during the loading.
Sadly this game is bond to the badge of the day.
1 star rating for me
In late game players will never reach the monster's cap, making the counter upgrade useless, here's the idea; once a monster is killed and after giving its reward to the player, it instantly respawns in a random position inside the maze, so inside the maze there will always be the maximum amount of enemies running around.
suggestion: offline progress, more turret, more enemies, (as i said before) different enemies spawning at the same time, turret customization different for every rebirth (talent tree?), damage upgrade on Rebirth points tab... and a goal in the game, something like startable boss waves getting stronger every time with unique permanent reward and unique ability (laser damage taken reduction, decoy spawn every X seconds etc)
After playing a bit more i feel like needing the following: (most important one) small enemy and big enemy spawning on separate timers at the same time ||| add spawn timer reduction to RP menu ||| Laser being able to chain near X targets for Y% damage ||| configurable autoupgrade ||| configurable autorebirth |||
really cool game but there are enemies who should be downed at the same time, i got stuck for 5 minutes straight, without dying and without completeing.
The ideas to fix this are 2: Set the respawn limit to 10 or add an escape button.