instakill on bosses item need to be replaced to anything else, the game is now a rush to the speedcap, equip pianostring and instakill on bosses, spam tries vs the final boss till a proc appears. Not even fun at all
We need more ways to stack attackspeed to the cap faster... It's kinda the main stat and it takes so long after every reset to stack it up.
Also we need some saveslot for enemy order so we can feel free to make some adjustments and tries to discover new builds without being afraid to make a mess.
Reminders popup in town should be moved from the bottom center of the screen to the side in order to avoid them from constantly taking over the drop zone.
There are many games with of the same kind/genre of this one, others don't have levelup mechanic. Also this one, despite having a better graphic, lags way less than all of the others. Very nice memory managment from the devs, kudos.
This game is the metafor of today's world: despite all experience you have, your job will never get a rise while school and training will be inflactioned to the sky.
BotD tips, pick british, pick first mission, train unit ONLY 3 times, wait till win due to enemy surrending, BotD will check after selecting the upgrades before following mission.
This game is really nice but pathfinding scripts are programmed really really bad, often penguins are used to run straight on obstacles and they keep running against them without getting around them.
This game is so relaxing and beautiful, reaching PAR time on every level is not really challenging, game allows a very wide error gap to reach under PAR.
Usually i seek for a challenge, but, i dunno why, i love this platform game.