You can autofire by holding down the mouse button, bringing your cursor off the game screen, then releasing the mouse button. Then just bring your cursor back on the screen to aim, without having to hold down the mouse button to fire.
I just had another idea as well. I think it would be great if there was a hotkey to split items evenly (at least as evenly as possible) between all characters, instead of using S+click. So if Mardek has 24 BetterPotions, I could like K+click it (Dunno why I chose K xD) and then everyone would have 6 BetterPotions. Or if I have 23, someone gets 5 and the rest get 6. I know that I personally hate spending time in inventories, so a way to quickly allot items to every party member would be a nice way to cut inventory time
This is probably the best RPG I've ever played. Ive had more fun with this than any RPG on kong, and its tied with, if not better than, almost all console RPGs Ive played. The only complaint I have is that the turn order disappears when you go to attack, so if it goes Player-Player-Monster-Player-Monster-Monster, for example, I dont know what monster I can kill to give all my players a turn in a row, which I think is very important for making an effective strategy in fights. That hasn't stopped me from playing through chapters1-3 in the last week though lol. 5/5, amazing game.
Rage mode doesnt happen quickly enough. I was getting attacked with a full bar and I MASHED W and nothing happened, and I died. Also, mage gnomes are barely even fun to fight, especially when surrounded by those spikey plants or those stupid spikes that come up from the ground (which you can barely see if youve killed things, so those are just cheap)
One more thing. The boss guide up there is great, but I found on the second boss it was much more effective to have a weapon in-hand before you pick a spear up. Then, when you pick the spear up, the second weapon will be right under you. Stand on top of that weapon and wait for him to charge. Throw the spear when he is real close to you, press E real quick to pick the weapon up, then beat the $#!* out of him. If you have a decent weapon you can easily do 2-3x more damage per stun than punching
This game is great, but I see a problem with it. Unless I missed it in the directions (And if I did, ignore this) there is no block button. Very very annoying when faced with a group of those brown headbutting things or really any enemy at all.
Also, level 11 (I think? My best so far is 10) is EXTREMELY annoying. Way too many long-range enemies in an environment you cant really maneuver in. And those come-up-from-the-ground spikes have killed me quite a few times because I didnt know they were under the masses of gnome corpses left in my wake. 5/5 though, great job =]
I really liked this game. Great concept, and you pulled it off nicely. It would be pretty cool to see a longer version of this (not too much longer, just like 2-4 new levels), and maybe some harder to get stars. 5/5, great job.
Oh, or make those mist potions heal more than one energy. Only healing one is a terrible idea, probably the worst Ive seen in a game, to be completely honest. I like the game when I'm playing, but this energy things really needs to change.