Odd bug while holding FF button with one too many greencoats, units visually "stopped" firing (mine and theirs) but SFX continued, their units stopped dying and seemed to wander about a little confused. Sudden flood of visual shots (catching up?) here and there. Bit weird, not disruptive. Maybe allow some performance disable options?
Hard mode zombie always one-shots. Equip+Throw fruits, sprint jump, and bring a wand. Be sure to bring one or something useful to Act 3 Part 5, the king fight. I brought a gun and of course, had to start the whole ****ing thing over.
[1.] Bubblefield n/N [2.] Tiny HP bars (n/N maybe) [3.] No "splits upon death" enemy? [4.] Own projectiles feel a bit slow. [5.] Radar? Eh‚ maybe not. [6.] Are you encouraging a bigger hitbox or something???