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Falos' Comments

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colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 28, 2008

Rating: 0

Yeah, it's pretty vague, but at least you can figure out how magnets work after time.

Areas

Play Areas

Sep. 24, 2008

Rating: 0

Seems fitting to me to have strange music for a strange game, don't know what the QQ is all about. Game itself is pretty neat, I don't really offer big points for lolmygamehasnobuttonsitisartlol but there's still an interesting game inside. Just kinda lame when it's a luck level and you need a certain area or it has to act specifically.

Bot Arena 3

Play Bot Arena 3

Sep. 15, 2008

Rating: -1

Good game and all, but the mobility is ****ing retarded. The way they spin around with their heads up their *** when they touch anything is ridiculous. Are they seriously spinning clockwise EVER TIME? Let them hold position or walk back and forth along a fixed path, or continue forcing towards their original follow/move order even if there's something in the way. The computer AI isn't any better, pretty much picking a random direction every few seconds.

colourPod

Play colourPod

Sep. 15, 2008

Rating: 0

Lv12, 7004 pixels, top of boards for week, unBSd alltimes unavailable for comparison.

Vector Runner

Play Vector Runner

Sep. 12, 2008

Rating: 0

Crappy response reduces player influence, leaving more to luck. But the REAL kicked is that 90% of your points come from cubes. No really, it's about 90%.

Music Catch

Play Music Catch

Sep. 11, 2008

Rating: 0

"Before Dawn" by Isaac Shepard. Like it says on the original site. Which links you to an mp3 iirc.

Jumpcat

Play Jumpcat

Sep. 11, 2008

Rating: 0

Finally, the horizontal control is awful, the world is faster than you. Another "get the badge and never play again" game. 2/5, only above the user created junk ones.

Jumpcat

Play Jumpcat

Sep. 11, 2008

Rating: 0

Also, the "combo" system basically means your score is based on how long until your first hit is, only the 1000pt bonuses count.

Jumpcat

Play Jumpcat

Sep. 11, 2008

Rating: 0

Slow to charge up, slow to move upwards, especially considering how long until stuff reaches you.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

Good system, yet the "campaign" mode method is amazingly stupid.

Breach

Play Breach

Sep. 07, 2008

Rating: 0

Got my badge and off I go, it's like he was paid to try and come up with an obnoxious game.

Grid16

Play Grid16

Sep. 04, 2008

Rating: 0

Second try, 11.8, got 15th on all time for LastBiff, whatever that means. I milked the "Dodge the green balls" for quite a while.

Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: -1

Yuck. Control response dumbed way down to hinder the quicker. Also, invincibility does have a duration bar at the bottom of the screen.

Arachnophilia

Play Arachnophilia

Aug. 28, 2008

Rating: 0

Adding a "Start Game" from Art Mode would allow for real web testing - with high scores and achievements disabled of course.

Achilles

Play Achilles

Aug. 28, 2008

Rating: 0

I like how Achie will face the wrong way when an enemy is too close, but they don't. Not that you can hit them when they're on top anyway.

Achilles

Play Achilles

Aug. 18, 2008

Rating: 0

Bugged at second boss, never showed. Next time he did, but I finished the game and it's at 164 kills. Awesome.

Oroboros

Play Oroboros

Aug. 16, 2008

Rating: 0

Oh, and top of all scoreboards for the day. w00t me.

Oroboros

Play Oroboros

Aug. 16, 2008

Rating: 0

A warper took out 9/10 segments in about a second. Not that I'm complaining about enemies that you can do nothing but avoid. Avoid with a poor reacting body. I'd never do that.

Ragdoll Invaders

Play Ragdoll Invaders

Aug. 16, 2008

Rating: 0

9001 points. Oh wait, maybe I shouldn't claim a score if I might look like a dumbass when it's not on the high scores.

The Last Canopy

Play The Last Canopy

Aug. 16, 2008

Rating: 0

A bit of a frilly setting, but it's a perfectly good scroll up shooter, the absorb system isn't the finest gimmick but it's neat and a change from the usual get-the-same-color-again powerup tradition.

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