I've spent so many hours playing this game, and I'm not even exactly sure why - it's certainly not without its flaws, and when I first saw it it seemed decidedly mediocre. But there's just something about all the potential of the game, and all the different paths you can take through it - and while the combat system at first seems like it will be overly simple, it quickly proves to have a wealth of hidden depth, with the effective tactics constantly shifting from opponent to opponent and as you progress up through the rankings.
If you replay the game with the secret you get at the ending, you'll get an additional secret, which you can then replay the game with to get another secret, which you can replay the game with but you don't get another secret for that.
I was surprised this wasn't made by the same people as the "robot wants" games or "KOLM"; it has a very similar feel, although I was expecting some kind of twist at the end that never came.
How in the world are you supposed to get a brilliant rating on level 14? Even with fully upgraded meteor spell, it's impossible to kill the level 10 ninja boss before he gets to your gems!
I got the feeling this was going to be a really magnificent game as I was playing it, but to be perfectly honest, I found the end of the game to be kind of disappointing, in terms of the very end, the lack of any coherent culmination of the whole "pleasing mother" thread with the dark tidings, the message of the metal tiles, and what was written on the wall in the first room before the eyes were recovered. It's still a good game, but it could have been great if there had been a better payoff to all of the anticipation the game was building up.
I get the point, and it's an interesting and amusing one, one that also reminds you that it's really only the multiple or unlimited attempts that allow most videogame heroes to succeed. Although, there probably should be some option to reset the game without having to clear flash's memory, just to see what could have happened. For instance, I died falling into a pit, and the cutscenes referenced him breaking his neck; is there different dialogue if I die to spikes instead? I'll have to mess with flash's memory to find out.
I found this late at night and played until 3 in the morning when I should've been sleeping. It's THAT good, and THAT addictive. Very unique, interesting, and entertaining game.
I get that the final boss on the hardest difficulty is SUPPOSED to be hard, but DOUBLE ****ING NUKES?!? REALLY?!?!? It just devolves into a game of chance hoping that either he doesn't summon them or that your auto-airstrike happens to activate at just the right time to give you a chance.
lol; my first play, I found the daughter in the very first building I went into after leaving the tutorial area; shortest game ever :P (2 hours game time)
Of course, now I'll play again to see how the game is suppossed to go when you don't get absurdly lucky :)
Definitely a unique game - a unique yet interesting and effective combat system. However, the final two levels, and the final level in particular (with the final boss's infinitely-spawning minions) on Admiral difficulty go overboard with the difficulty; swarms of ships, each with heavy firepower and plenty of health.
A good game with some intense action at parts, but the guns and shields seem a bit buggy in that their displayed stats don't really seem to correspond exactly to their in-game functionality; lasers in particular seem overpowered, even the cheapest one seemingly able to kill most enemies in a single shot.
An interesting and well designed game, except that there's really no good way to fight the bosses; you're going to take significant damage unless you're extremely lucky. Thank god you don't have to beat level 30 for the badge.
Lol, I triggered some kind of overflow error for buying the "energy cell" upgrade, and it started letting me buy unlimited upgrades for $0 each! It's interesting watcing the enemy struggle in vain to punch through 3,500 points of shield defense... :P
Interesting game, although a bit too abstract and metaphorical for my tastes. It seems pretty clear the girl is a metaphor for drug use, for anyone who doesn't get it; although the metaphor doesn't always work that well, especially near the beginning, so the game doesn't make a ton of sense until you figure that out. And I still don't get what's up with you suddenly appearing in the hospital, or with the nurse's test sounding more like you shot yourself than like you overdosed.
The "hard" badge should definitely be impossible. Decent otherwise, except that the appearance of new pills shouldn't be as random as it is; it's possible for the game to just screw you over by not spawning enough pills for you to survive.
I would've voted 3, but because the "secret" was so lame, it dropped my vote a whole point to a 2 (It just inverts the colors of the game, if anyone was wondering)
An interesting game, but it REALLY needs clearer instructions, and preferably a few sample videos of slope-drawing technique. It's difficult to get a handle on this game's physics - I have no idea why an upward slope will sometimes sent my skier flying and sometimes slow him to a crawl, or why my multiplier will suddenly reset to 1. All you get are a handful of "hints", and that only after you've died once! I get the impression you were going for a sort of pick-up-and-play character, but you should have more detail available for people who want to actually be GOOD at the game without spending hours trying to reverse-engineer your game's physics and scoring mechanics.