Fun, pretty, and engaging. I like the way success carries over from level to level. Would love a way to cancel the rotation after I've clicked. Also, please don't blink the turn thermometer.
I love that you're responding to feedback, but I agree it was more fun without the wave viewer. Give us a fast-forward instead! If it were just holding down some key, that would be great.
Some minor suggestions: when I click on the square a baddie is walking on, show me the baddie. Make the defender stats box appear on mouseover and disappear on mouseout. When there's only one baddie, pop up his stats box right away. And yes, I'd love a fast-forward button. Still, awesome game. Nice work!
Not perfect, but definitely a 5/5. Ignore the people who say you should be able to sell things; that'll teach them to have a balanced defense. It would be nice to be able to tell a defender to sit the round out, though.
Pleasant, mindless fun. But at 1.2 million points and 11 lives left, I am bored to tears. Did I miss an advanced mode? Either kill me off or let me win. Still, well-made and engaging enough to keep me hooked for an hour. :-)
Love the art, style, and music. Power-ups could be more interesting, and I'd love a tiny visual hint when I'm being hurt.
Spent forever banging on the boss, even after he lost the lasers and the light bulbs. Eventually gave up.
Overall, pleasant, and a good start.
Nice idea, fun music. Gameplay is mysterious, frequently annoying. When do I die, exactly? Why do I get insanely large bonuses at random? WTF do I have to enter an email address?
Overall, has great potential.