It's a really good start, but it's awfully buggy. My guess is that tanks get 'stuck' on a target, so that if it goes out of their range they don't shoot anymore until that target leaves. Damage in general makes no sense. I put a chemical soldier near the entrance and he nearly killed everything in one hit, while fully upgraded tanks and flamethrowers did little to no damage.
It's okay. Don't make us turn off the help menu every mission. It said E fires rockets, but it never did anything to me. Could use some terrain or something. I like that there's a guard mode, most games like this overlook defense.
Hey guys...I got it...let's make a strategy game...where damage is totally unreliable, and sometimes a player gets two turns in row. See, see, that way, people -think- it's about strategy, but it's really about getting more lucky than the other guy! Yeah! Sweet!
Your health bar should start full and decline, so the player knows how much they have left. Autofire should be default; replace that powerup with one that lowers the firing delay so you get the same speedy shot. Needs a pause.
Don't make the player switch from keyboard to mouse input between levels. Command motion for the two fireballs overlap; I had to do the F,D,F motion _very_ quickly to get it to come out instead of the D,F. Pretty solid game overall.
Make the 'slots' a little bit more distinguished from the background. Hard to tell what's going on when you first walk into it. Rename 'correct spot' and 'correct color', I had no idea which meant my guesses were correct.
Concept is good, but the level design is terrible. Levels are basically 'guess which way to go, fall into lava if you're wrong.' Completely mindless. Got bored by level 6.
Graphics are excellent, story is excellent, gameplay is...pretty good. It's really nothing like a normal fighting game and shouldn't be compared to things like Street Fighter or Mortal Kombat, and I think it stands on its own very well.
Holding down a key for any length of time registers as multiple inputs and you lose points. The giraffe scares me. >_< Is that a kodama in there or some sort of deranged panda? o_O
It's depressing to see such a stylish game fail to deliver on the basic gameplay. The combat lacks any depth whatsoever, and death pitfalls are an archaic element that adds no challenge in this environment. Excellent animation, poor everything else. 2/5.
If it weren't for the bugs (falling through floors being the most common) I'd've 5'd this. As it is, I'm giving it a 3, because the game is already frustrating enough without cheap deaths due to bugs and the occasional bad design.
Improves in every way over the already-solid first game; love the clearer graphics, the music is good, and there's none of the unintuitive puzzles from the first one. Nice work.