My advice: 1) Reduce the growth rate of enemy stats to 5% instead of 10%. 2) Reduce the cooldown for quests to 1 hour instead of 8. Allow up to 5 quests to be active at any time. 3) Retain ALL purchases from Gems, including the Left side magic orb. Why that resets is beyond me. ~~ These changes alone would help the game prosper, in my opinion, but much more could be done to bring the rating up. Best of luck moving forward, dev.
Concept: 5/5; Deployment: 1/5; Feels like a horrid cash grab in it's current state. Desperately needs to be rebalanced and earning a maximum of 30 free gems per day (aside from the one time rewards from achievements) is just deplorable. This game needs a lot of change. 2/5 because you tried something new. Hope this game gets the changes it needs, because it really is a cool concept.
I have never seen so many number formats in one game before. You deserve 5/5 just for that. Also, thanks for the Dark theme <3 My eyes are grateful.
As a concept, it's great. As a 'game' it's definitely not great. 1/5 - Belongs in the Beta section. Needs serious work before I will consider changing my rating. :/
To anyone saying it doesn't work - Make sure you enable flash (Google how to do so with your browser, as it can be done with addons) ~~ I've played through a few stages and I like what I see. Wish I had found this game years ago, back when I started learning Japanese. Still, it's a great way to review. :) 5/5 from me.
Fun little concept, needs some work. The buy 1M option isn't nearly enough for the Blobs purchase, given how expensive it gets around Gold/Wave level 150 or so. A Buy Max option would be ideal. Also, an idea to help with late game would be a Gold purchase that skips first X waves. Should be pretty expensive, given it's use. Last suggestion - Move the Purchase Blobs button to the Blobs page of the shop. All in all, I like what I see. Reading through the comments taught me that you pay attention to feedback, so here's to hoping you keep up the great work. :)
Fun little gem. 3/5 because the UI needs work. ~My suggestion: Move the upgrades to the bottom of the main screen and have a button to add new weapon(s) and then other buttons for upgrades. Beyond the UI management, it's a nice little game and worth a play. Nice work.
I'm going to assume you'll never read this, dev... but I'll leave my feedback here just the same... If your goal was a functional flash game for school then you definitely should have chosen something other than an idle or clicker game - the community here is pretty savage towards low quality or rushed idle/clicker games as you can tell by the other comments. ~~ Tooltips would have been amazing for this one, and knowing the price of each multiplier for the clicker before having that much would have been nice too. Balance is all out of whack and should have been accelerated, especially if it's for some teacher. Many say Flash is dead, but that's far from the truth. Plenty of developers still use it for a variety of reasons, but it's honestly one of the worst languages to be learning for school. HTML and JavaScript would be 100x better any way you slice it. ~~ That's about it for my review. I'll finish up here and then buzz off. Have a nice day.
Suggestion: When you click something that you can't use, display a line of text that explains why it did nothing. This will help with early play immensely, as many players will likely just leave if they can't figure something out. Liking what I see so far, but I gotta say this game needs polish in a lot of areas. Hope you update it instead of simply moving to the next project too.
good suggestion. That is one thing i haven't learned yet. i used 0 extensions. but it might not be so hard to set up tooltips. I really dont know what i can add and i like my 2-3 new games a whole lot more in flow / how fun they are. I think it hit its limit in plays it will get. I am pulling certain things from it and making my newer idle games more focused on one area. i have a good one planed for the page where u get exp from doing stuff. a sort of really well made runescape idle game
Also, an upgrade to Auto-Buy that lets us choose the % of currency to use. (Example: set to 50% to ensure that you use no more than 50% of your current blood on a purchase)
I'd love an auto-factory upgrade. Even if it's a simple one that just grabs the cheapest upgrade and doesn't bother with calculating best gains per capita per second (though that would be a cool feature, too) Loving it so far, but I've got a long ways to go. 5/5 and already suggested it to my friends. :)
Need more options for per click upgrades. Other gripes already mentioned multiple times by other users. Mute included, so I can't give it 1/5, so here's a 2/5 from me. Far too little to warrant anything more than that, sorry. Simple and sweet, but there are way too many games practically identical in all ways except thematic, but I'm sure you already knew that. Best of luck with future projects.
Looks like the feedback you've received has been put to good use and you've made some incredible strides before I came along. I gave it 4/5 because this is the first time I've seen a critter/insect simulator that was honestly enjoyable enough to reach Tier 3 lol. Still going, and I think the only complaint I have is that the resources consumed per second fluctuate far too much... but that's also my own fault with rushing each new group/supergroup up to this point... Looking forward to playing around with the Queen level now that I have 50k storage. Just gotta wait for it to fill up first. :)
Nice concept, but perhaps a bit too random. Would be nice if there was a way to guarantee a positive income somehow. 3/5 because I love the idea behind it.
Well, that was annoying. Stupid sniper cats. YOU HAVE NO LEGS OR ARMS. STOP SHOOTING ME! ~ Reward for completion was... meh. 4/5. :) Fun little random thing you've made here. Well done!
This 'game' is the perfect example of what NOT to do when publishing a game. Kudos to you for trying, but you can't call it an idle game when there is no idling. Furthermore, this project desperately needs more features before being published. I try not to be hard on new developers, but this... is not good. 1/5. Update the game and THEN ask for players to come back and play it again. Stuff like this makes it hard to have faith in the platform.
Well thanks for checking it out!