Needs a way to increase speed, badly. But mostly, needs to lose unnecessary clicks. Action>Attack>Slice? Can't Attack just be a menu item? One click? And why do I need to End Turn when there's absolutely nothing left I could do anyway?
I noticed a bug. As a level 22 Biological, I respecced so I could take points out of skills I don't like. I got the correct Ability Points back, but got 19 more Attribute Points than I had before.
First waiting for it to come out. Then waiting for it on Kongregate. Now waiting for badges. Then still having to go to ArmorGames for Hydraulic. With the several months of exclusivity, can't AG let Kong have more than a demo?
Difficult to begin with, but very easy once an army of Samurai and Green Giants becomes available, then hard again for the showering electric enemies. Entertaining.
DeathKnight000, it's not recording my units hired either, nor my buildings built. I now have EVERY building maxed out and am 14 missions in, with 0 recorded buildings and 0 hired units counting. Kongregate strikes again.
Nitpicks: Please let me see the targetting light while not aiming, why does UPgrading mean firing more slowly, needs a hot key for the menu. Otherwise pretty good.
The timelimit is too restrictive. There's no time to sit back and enjoy the game, to build up a massive snowball. It's just watching the clock runout before you finish. (And how the heck does a plan survive a 25 METER impact?)
Needs a sandbox.
This is supposed to be physics based, but it's completely random what happens everytime you hit Start. How am I supposed to know when (to the 0.1sec) to set off bombs in a random world?
It's basically Pokemon. Collect people to use in battle, choose from four commands each round, fight in 1 on 1 battles with a few reserve combatants, and give one item to each of them.