Expanding on Alexander's post that was under the rating threshold, he's onto something. Say, for instance, you could move the area where your farm was set up. From the desert to the midwest for example. There would be no rain in the desert or very infrequently, but you would have natural irrigation in different regions that you have to spent money to access. At which point you could sell your house to afford and start over. I think it would make it less tedious but more enjoyable to start in a new area rather than get to a point you don't want to play anymore because it is just grinding.
When you use skill points, it would be nice to know how much it would affect time/game play. For instance, what is the likelihood of more customers when you use skill points to increase those chances? It makes me cautious to stick more points into categories. Just thought in the future you could show specifically what and how skill points improve categories.
Have gotten the 5 supershots multiple times and yet I can't get the badge. Anyone else having the same problem? Not sure if it's a bug, but haven't seen anyone else post about it.
I love RPG's, Final Fantasy especially, and the thing that makes this so enjoyable to play is the fact that while you're running around you don't get bombarded by random enemies. You know where they are and if you want to fight them. Even though it helps leveling up, it's nice to be able to avoid a fight rather than get thrown into 5 battles in each room due to "random enemy generators". Thanks LAN14N, 5/5 hands down. And just read the post about you developing it on your own, if I could I'd give you 10/5.
@Caulaincourt : All the flags are already color coded by faction storyline quests, so after that it's a matter of figuring out what else is out there. I agree that it gets a little chaotic, but once you figure out the factions it isn't so difficult after that.
Sometimes I wish I could give a game a 0/5 and still get a point for rating it. All these escape games by games2rule are so horrible. It's literally guessing like DubiousMerit said, takes too long even when you know what you need to do.
This game is horrible, I hate escape games where you solve the puzzles but because you have to have pin point accuracy with the mouse it takes all the fun out of it. 1/5
I'm pretty sure this was programmed to put the X in a random place each time. In all fairness, you should never be able to win, only tie. If this is War Games with Matthew Broderick then I'd say this is the way to stop a nuclear attack on the U.S.
I wasn't sure what to expect, especially when the beginning was just a seed, but this is great. Venus fly trap, broccoli, spiders, eggplant, what more could you ask for. 5/5 for blowing my mind and unpredictability. Cheers thebaboon, well done.
Conceptually this is the best tower defense game on this site. You can upgrade your towers' abilities after each round, each round is random so it plays differently (so you can't play it the same every time), and the concept of the enemies building up and never exiting the screen til you kill them is a total bonus. If there were different maps, other enemies, and range/damage booster towers, this would be absolutely hands down the best. 5/5
Would be better if you could put the pieces in the puzzle and had to move them around yourself, rather than snapping into place when you guess right. Otherwise I liked it.