Woah - I remember playing this on the Comodore 128.
It's a blast from the past, completely original in both sound and looks.
Thanks for this nostalgia trip man.
3/5.
The design is lovely, the sounds are simple yet helps to the immerse the player. I'm quite keen on seeing the finished result.
As it is, it's a promising sketch of a TDG.
Charming game.
I'm stuck on level 8 though - I've gone logic blind! Argh.
A very slick and well packaged game, completely professional in its desing, both visual and auditory.
Wonderful idea - language recognition is a bit wibbly though.
I know it's a part of the story, but the ability to form normal sentences and to have them understood is preferable, and the only thing preventing me from giving this the full five stars.
Heartbreaking story, even an AI can feel afraid and alone.
I find that I return to this game again and again.
It de-stresses and gives one a quietude of mind.
It's also well designed and pleases the eye.
More than four years have I been aware of this game, and I never tire of it.
Very short and with a few physics problems.
The left/right arrow controls aren't working for me.
Having said that, it's a decent sketch and design test for a possible future game - and one I'd like to see when it arrives.
It's just not a game yet.
Deceptively simple - at first glance you go: "Oh, that's easy, I just move things about, no challenge at all"...
But very soon you realise that "simple" doesn't mean "easy".
Top marks, another pleasant mind-teaser to stimulate and relax.
Upper class twit with a shooty bang-bang, killing oddly zombie-ish fluffy and otherwise cute animals with reckless abandon.
What can I say? You just have to like it.
Thank you very much buddy, glad you enjoyed it!