Brilliantly frustrating game.
With a spooky hint at madness, made all the more vivid by the monotonous machine voice dogging the players heels.
Full marks for this!
Charming design, but the controls are horrible. It's like tap dancing in oil.
Slipping and sliding all over the place, no possibility to control where your hero will land.
It's a 5/5, despite the fact you have almost zero fine tuning of Proo's jumping skills after she's achieved the long jump. Where she lands, nobody knows.
I've landed in lava quite a few times on that account.
The style is however so charming that I forgive the game it's dodgy controls.
I'm old enough to feel nostalgic when playing this little platformer.
Well done you guys!
Sorted playability, controls are precise and quickly mastered, no skidding all over the place with this one.
Looks and sounds appealing and as such the game is an overall success of retro goodness.
The design is wonderful - you do have a knack for making beautiful games.
One thing though: ARGH!
Yes; ARGH! A sound of frustration over too many deaths.
I find it too hard, this game - but that's probably just me and my dodgy reflexes.
The writer of the game talking to the writer of the game, hoping to be talking to the player of the game.
Other than that, funny world to perambulate around in, flying would be brilliant, or the ability to enter the structures, watch the world from above or something. Funny world too.
The design is absolutely beautiful, especially the light our robot pal emanates whenever it's in a dark place. As someone else has said, simple to learn, hard to play.
I do like a challenge, but jetpackin' past spiked caverns are next to impossible (for those of us with slow reflexes) and after your 50th attempt you sort of give up. Shame really, I so want to play it to its conclusion.
I just can't, these hands aren't quick enough to survive the rigors of spiky rooms of death.
Having said that, I'd love to see more from you, in this style - with perhaps a more rpg'ish flavour?
One should be private, its for my friends my bad. And yes W.I.P. = Work in Progress
- Longer Explanation: One was meant for feedback from online community, the other was to show my friends how I'm doing with coding, didn't mean for it to publish, now i'm not sure how to make it private/take it down.
yey