Managed it - found the final bullet I needed.
Wonderful bit of sci-fi jiggery pokery - alternate history is fun to play with.
One create entire worlds with these small games - I'm beginning to want to make some myself.
Charming interactive tale you've wrought here. Full of ambiance.
A fairy tale within a fairy tale.
This is really a wonderful way to tell stories, not a novel, not a comicbook, not a film - but it's own thing.
Full marks.
Sinister world you've made with this game.
A more expansive chapter as well - many hidden corners.
Only quibble would be the difficulty one has navigating this place, a lot of guesswork is needed to find all the places, even when you've been there once or twice. A map would be nifty.
Other than that, it's as per usual an excellent, atmospheric chapter in this apocalyptic world.
Normally Pastelgames never dissapoint. Always some logic puzzles to boggle the mind.
There are however a few things that's way too far out to solve by logic, and where you just try everything on everything, desperate to get some reaction.
The ambiance is as always very dense and helps sell this post-apocalyptic world. The art's solid.
Wonderful little challenge. Simple yet entertaining, with all the ambiance one has come to expect from these Pastelgames games.
What really caught my eye was the art - super delicious, gritty and rough yet easily readable. Full marks as per usual.
Like the previous seven installments (plus the various explore/zero/Future Loop Foundation) another brilliant trip into the mystery that is The Submachine.
Filled with ambiance and puzzles that support the growing story of Murtaugh, Liz and all the lost explores. Hard, but not so hard as to discourage you from playing. Perfect balance.
Full marks as per usual.
Glad you enjoyed it, Foob!