if the posts were key-controlled it would be better. sometimes when i tried to click on posts that were near the edge of the map it didn't register, and i flew off the level.
theres nothing wrong with the 'controls' as far as user input goes, its just the physics that are annoying. less annoying than that popular ball game (though i can't believe it's "popular"). whats the point of having a gun if you never get to use it for anything? decent, but nothing beyond ordinary.
is the creator of this game the original creator of the animated series that started this mess? it was around at least 6 years ago. just curious. where can i go to see his stuff? please, someone lemme know.
pretty dang sweet, but not really dang sweet. got kinda tiresome after a while. plus, i figured out the perfect strategy (spoiler!!) ... just drag a long diagonal line from the edge of the ledge where a rock thrower is standing, and the rock will almost always come back down on his head.
duude that swirling red vortex of death looked crazy evil.. like the icon from disturbed... controls were dumb. shift is up and enter is down? wtf? cmon.. could've made the left shift "left", right shift "right", spacebar "down" and enter "up" or something remotely more user-friendly. or hey, let the user choose. kinda semi-interesting concept that would be no fun at all without the neat graphics. but hey, neat graphics!
ditto. plus, it would be nice if the pause button on the display was actually a pause button...? just to add more character, theres a lot there already. but typical, slow, and boring
continue, continue, continue, continue, continue!!! nice simple style, but so simple that it looks bad. up the frame rate and it might look more professional.
sorry - also, would me nice to have a light square underneath your piece when it's over other pieces. sometimes hard to tell where it's going to land. also, high scores? :D can't wait for a cubical 2... love the style, don't change it at all!
dont play any of 3rd sense's stuff. its all ad-ridden kiddy nonsense. i disliked the mouse control in this game. the cart should be positioned where the mouse is to make it more natural.