its hilarious, but the only way to get through it is to press the 'bad idea' button a lot and just wait for him to finish breaking everything. then he might actually listen for a 1/2 second.
once the ball loses its bounce it's hard to regain. but then i realized that when i had multiple balls on the screen at one time, they all seemed to lose their bounce more quickly... it occurred to me that i really needed to focus on one ball to keep the best bounce, so that shows the game works well. that does music is baaaaad :(
very poorly explained. a 15 second introduction would've been great, rather than trying to figure out where the balls go by trial and error. once i caught on, it because frustrating quickly. a vertical format would be much more appropriate for this game. i do like the concept, but as presented it isn't very appealing.
i get upset that aiming and moving aren't separate :( i think forward and backward should be the w and s keys, since thats what everyone's used to. like the strafe idea, and the game is fun, though. nice work!
character design 0/5, controls 1/5 (make jump the up arrow), score balance 2/5 (points per target vs points per death) turning level concept 5/5. please work on this! It could actually be fun!
character design 0/5, controls 1/5 (make jump the up arrow), score balance 2/5 (points per target vs points per death) turning level concept 5/5. please work on this! It could actually be fun!
aaah!! me eyes!!!! probably doesn't need to be that fast.... ouch... epileptic or not, thats just painful. also, going around the edges isn't very useful, since squares come from the sides. pretty fun tho, a few interesting updates and this could get 4, maybe 5 stars
44/20 my best. im serious.. unless theres a huge hole in how i play that i'm not seeing, i think the computer cheats.. it sometimes conquers two entirely different spaces in one turn, which is unnatural.. like it gets an extra turn or something...
dag, yo. - i think the computer cheats from time to time... maybe you could update it so that it makes its moves a few in a second, so you know whats its doing.
you can drop straight down and hit space the split-second before you land and get the 3x each time. should be a "crashing" period after the chute is opened like other parachute games. or maybe thats what makes this different. dunno. don't like old-school feel, but thats just me.
youre doing an awesome job with the updates, i can't imagine what kind of insanity youve gone through trying to make all these changes. i gave it 5 stars before, i'd give it 6 now, and theres still a little room for a 7th! (top depth view? theres space for it in the interface underneath the 'next piece' box!) perhaps a color-coded depth meter with a legend so you can tell where the holes are? just throwin that out there. good luck! keep up the good work!!