the timer should only be a multiplier for bonuses, i think. if the 'kill' timer were to remain implemented, then it should allow the player more time to complete each level.
level 10 got kinda ridiculous.. good style and such, a little room for improvement. i liked the lack of instructions. sounds got kind of annoying after a while. 4/5! make more cool stuff like this.
now that the kong api has been implemented, i miss the old scoreboard! i liked that it kept all my stats and past attempts all in one place. please put it back in, if you can!
idea is NOT original, but still fairly well executed. ORIGINAL idea comes from here: http://www.ferryhalim.com/orisinal/g3/bugs.htm this guy has lots of other really original, well designed stuff. check it out.
dude! when you play during the day, it's sunny in dolphin land, and when you play at night... it's dark! that's pretty awesome. reeeal attention to detail. fun game.
i hope that's not quite how actual campaigning works... this was way too long, maybe make it a minute or two. was really hard to tell who was who. cool idea. add more stuff!
still lots of bugs, but keep workin on it. giving some visual and auditory feedback when ovals drop, get bounced or 'finish' would be an improvement. as well as a solid beginning/end.
There need to be many more games like this! Tougher puzzles would have been nice, but it was a comfortable, entertaining journey, and I'd recommend it to anyone.