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Fritz_b's Comments

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Just Passing

Play Just Passing

Nov. 29, 2018

Rating: 185

Really enjoyed that, loved the overall charm and humour of it :) Only gripe was how long the transition between entering new rooms was, but I can understand if there was some hidden loading going on there that's needed. If not, then it would be nice if they were shortened or the ability to disable them. 4/5, hope to see more!

Developer response from JoelLikesPigs

Thanks for the feedback - There is some loading happening in the background but I could probably speed the transitions up somewhat

Humbug

Play Humbug

Nov. 25, 2018

Rating: 9

Was so glad to revisit this with a fresh head today. Completed it around when it first came out, and still loved it just as much :) I still hope you'll make more someday, though I do appreciate you've brought stuff out since. For the more recent commenters asking how you beat the maze level, with clues instead of a answer if you don't want spoilers: Strength is key, not only in how you use it to navigate but how you choose NOT to use it also ;)

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 20, 2018

Rating: 1

The letters have disappeared from my current gold and upgrades so I can't tell what the amount is. The word 'Duodecillion' also breaks the Drone A's purchase box so perhaps it doesn't know how to display it properly. The game has become insanely laggy now due to too many drones, even in Efficiency mode. I can't steer the manual drone at all, and crashes are far more frequent now. Before I'd be lucky if it made it through the night, bow I know for certain it will crash at random. Prestiging doesn't help because I can buy a lot of drones to begin, which of course earns you more drones. It feels like the better you do in this game the less you can play it, diamonds included, which is a real shame as I've enjoyed it since the first one. Good luck!

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 19, 2018

Rating: 4

Although it's great you added back ctrl + click for diamond buying, please don't shelve it yet as it still takes so long to purchase a meaningful amount. I left it auto-clicking with a weight on the ctrl key for at least half an hour and I was only able to purchase one upgrade. It's got to the point where I'm simply not buying upgrades because I physically can't. That is of course when you have time, just asking now so that it's still noted.

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 18, 2018

Rating: 3

Thank you! Life comes first, take it easy.

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 18, 2018

Rating: 1

Adding my voice to what dhenaro said, even with an auto-clicker it just doesn't cut it at the moment :( Good luck!

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 14, 2018

Rating: 0

Wow, you have been busy :o Thank you so much! As for the crystal glitch, I'll let you know if it happens to go away when you do something else. That way you might be able to see what it was. Thanks again for your time! :D

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 13, 2018

Rating: 1

Hey, just to let you know I've prestiged since getting the crystals issue and it didn't fix it either. Another weird thing about it is sometimes the one that appears in the MDrone's vault stays broken when the others respawn, but re-appears on doing the opening and closing menu trick. Pressing F (or holding) also doesn't display the MDrone's scope (have purchased it) Also, while I'm here a couple of suggestions: It would be nice to see somewhere our total modifier as the bottom left display doesn't show super drone bonuses, maybe a stat page for a better look at more things? And a QoL drone buying presets option, or holding shift, ctrl, etc. It's not so bad now but I can already feel it being annoying after a big prestige, and it's each time as well.

Developer response from WorldsEndEnt

Hey I can't seem to duplicate the crystal bug. For the next update: I've increased the base scope size to 50, it was just too small to see. I've added a buy all button for diamonds and drones as requested, found a workaround which seems to solve the issue (further testing is needed).Plans for a stats page is in the works.

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 11, 2018

Rating: 0

Crystals started behaving strangely for me today, the regular 15 HP ones break and disappear as usual, but the 1,000 HP ones get to 0 or -, stay there, and their HP goes back to 1,000. If I destroy one and look at a menu, then back to the map, they disappear if you've broken them, so not game-breaking but it was weird at first. I haven't Prestiged since it started, will let you know if it fixes it if you don't fix it before that point. Refreshing doesn't fix it, I tried with the crystals there and when the screen was clear of them. At least opening and closing a menu gets rid of them and I don't have to refresh each time :)

Developer response from WorldsEndEnt

I'll look into it, thanks for the in depth bug report.

Idle Drone Miner 2

Play Idle Drone Miner 2

Nov. 08, 2018

Rating: 2

Please can we get an offline save function in the event something goes wrong, as they tend to with idlers? It should be standard now, especially with how much can be lost. Please give us a save state code to copy and paste, or a Save As file function please :) Glad to see this again, I liked the original and this feels far more fleshed out with a more involved future.

Developer response from WorldsEndEnt

Hey I'm still not sure how to do that with the game engine I use. If you do lose your game you can always message me and I'll fix the save for you personally.

Porkin Hell

Play Porkin Hell

Nov. 05, 2018

Rating: 1

@benny58624 and @Nerdotik - That's what I've been trying to begin with, and all sorts of other combinations other than that. I've played a lot of difficult platformers over the years which is why I'm finding this weird when the rest was a breeze. I appreciate all the suggestions but ti looks like I'm going to have to call it quits. No matter what I try, the second part of the double jump seems stunted. Runups, taps, long presses, from the edge, absolute top of jump, speed variance between jumps, various points of runup, you name it. Thanks for everything though and I enjoyed what I've seen so it will still be 4 stars. Getting potion 6 (crossing the fish and pumpkin-filled floors) without the flame shoes was fun x'D

Developer response from Nerdotik

:D Ok, try this: Do you have a friend/spouse/niece/gamer, near you? Refresh the game page, and make them play the game (don't tell them nothing, don't influence them, just put them in front of the game, and tell them: "Get that shoes for me. NOW."). :D Hope it helps! :D :D :D

Porkin Hell

Play Porkin Hell

Nov. 05, 2018

Rating: 1

@Nerdotik - I had an idea, in case I'm explaining it all badly. Here's an image I made using screenshots of where I'm stuck: https://prnt.sc/lek3ng

Developer response from Nerdotik

Thanks for the image :D. Try to start to run-up, from the center of the platform, before you jump. You gain velocity. That is correct, i have just done it in-game :D and i can reach the top platform baby. :D try again :D

Porkin Hell

Play Porkin Hell

Nov. 05, 2018

Rating: 1

@Nerdotik - No, sorry, every thing I refer to is in the same room. Not the 2 bats with a sign which says come back later, I mean the room with the shoes in. If you don't need anything else to get to them (I even cleared the area you're not supposed to without the shoes in case the sign was a trick ;) ) I have no idea how to make that jump when only his neck reaches the middle ledge at the top of the jump from the left ledge. Either I'm completely missing something that's staring at me, or something weird is happening in my game

Developer response from Nerdotik

:D Ok dear, don't worry we make it together, ok baby? We enter the room of the fire shoes, from the left entrance. You see a higher platform, and right to that, a single bat, that moves horizontally. We continue right, jumping this bat, until we are near the spikes. Now, in the air there are 4 platforms, correct? to do it, you have to jump on the 2 little ones near you, then you jump on the medium one (the far left), then, from the left one, jump over the top one. You have to jump from the left one, to reach the top one! :D let me know if you have any problem dear, hope you solve it! :D

Porkin Hell

Play Porkin Hell

Nov. 05, 2018

Rating: 2

@Nerdotik Thank for for the fast reply! That's what I mean, I can't get to the shoes themselves. If I try to jump to the ledge in the middle of the room to then jump to the shoes ledge, only his neck reaches it. (And don't worry I've always been double jumping :) And timing it to reach 'the top of' my jump )

Developer response from Nerdotik

:D Hi baby! The potion at the top 2 bats (where is a wooden sign, right?), is not reachable if you don't have the fire shoes! :D Did you reached the fire shoes? (they are always reachable, you don't need any object to reach them) :D Love to hear back from you! Hope you enjoy it! Thanks for playing the game! Porkiiiin!

Porkin Hell

Play Porkin Hell

Nov. 04, 2018

Rating: 2

Sorry if it's obvious and I'm just not seeing it, but any clue/answer on how to get to the Fire Shoes ledge? I can't even get to the one between the 2 upper bats. My jumps don't seem to reach even being on the very edge of the lower-left platform, and I've tried deliberately being hurt on the left bat to 'catapult' me but I never end up high enough. I tried going to the next room to see if there was an alternate route, but can't seem to find anything. Thought I'd ask here instead of a PM in case anyone else was wondering. Cheers! :)

Developer response from Nerdotik

:D hi bro how are you? Porkiiiin! Before the 2 upper bats, you need to take the fire shoes! :D Because they give you the ability to jump very high (stomping the enemies heads)! The fire shoes are always accessible, you can reach them by double jumping. You jump.. then you jump again when you are on air. Try and let me know! I Hope you reach them :D. Have a nice day mate!

Plangman

Play Plangman

Oct. 24, 2018

Rating: 0

Loved this the first time round, loving the update even more. Thank you so much for somehow improving on a game already so beautiful. Seeing this update gives me new hope that we'll be seeing more from you in the future :)

Developer response from vonLeheCreative

Thanks so much!

The Strange Disappearance of Eldon Crowe

Play The Strange Disappearance of Eldon Crowe

Oct. 22, 2018

Rating: 1

Thank you for notifying me of the full version release! Sorry this took me so long, I wanted to wait a bit for my immediate memory of playing it to fade a bit so it would feel fresh again. I'm so glad to have a form of closure on this now, loved it :D The only real gripe I have is what others have pointed out, quite a bit of back-tracking. If you still want to keep the swapping mechanic, it may be worth having a room strategically places somewhere where we could place our objects or some such.

Developer response from BowWow200

You're more than welcome. I've taken note of the back-tracking issue for future games.

Goose Game

Play Goose Game

Sep. 23, 2018

Rating: 0

Hey, part way through a game I got this Loading Error: Failed to load: img/animations/Darkness2.png . Clicking 'Retry' just causes it to load for a bit, and then throws up the same error. Liked what I saw of it so far, I don't think I've ever seen a board game done with this engine before and I liked your creative use of scenery and effects to symbolise tile effects. I wish there was a way to randomise Computer Player classes though, I wouldn't want to do that for every game and for me part of the fun is seeing how it plays with those variations. Anyway, good luck fixing the error, I'll likely come back and play a full game when it's playable :)

Developer response from Illusiondev

I'm very sorry about that error, I uploaded a fix I can add a random class selector

The Lost Temple 2

Play The Lost Temple 2

Sep. 22, 2018

Rating: 5

Loving it so far, a vast improvement on Lost Temple 1. You've clearly thought about new mechanics and improvements instead of just bringing out another with the same mistakes. It would be really nice to see high-scores implemented so we can keep track of our progress :) One thing I would like to see less of (just my opinion) are the jumps where you have to run off the ledge and immediately flick back round to the one above. There are certainly places for them but eventually it feels overdone and they can be put in some really unforgiving places sometimes. It would also be nice if things re-synched upon player respawn, some of the overall level timing could be really off after dying, and waiting for moving ledges and traps can become tedious. There may be a reason why you don't do that though, if so I'll understand. Thanks again for another great game and your efforts to improve :D

Developer response from BowWow200

Point taken regarding those difficult upwards jumps. A few people have mentioned those now, and I've actually removed a lot from this game already, mostly from the levels with a time limit. I'll try not to include them in future games! The reason that things don't re-synch when you die is so that your progress in a level isn't lost. The level doesn't reload when you die, you're just sent back to the last save point.

Epsilon

Play Epsilon

Sep. 21, 2018

Rating: 1

I know I'm late to this, but I hope you won't leave this story! You've continuously improved in your games, I'd love to see the next part with all the new skills you've picked up :)

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