Another good point. I'd like to thank you, Garin, for making Clerics (or at least Stall, the Inquisitor) actually useful. Holy Light has become amazingly powerful, Retribution is exceptional, and finally, with two-handed weapons, he can stand his own in melee combat as well.
An excellent sequel to one of the best games around. However, there are two disadvantages. The low number of unique and legendary items, and the fact that most of the game is so easy that I almost thought that my party is good - but then why make the final battle near impossible?
I've had no problems so far, but seriously, how the hell am I supposed to win 4-03? All I get are those weakling monkeys and Turtles, and occasionally a penguin, and lots of powerful minions are swarming at me. No matter what I do, they reach me just too soon.
My only problem is: when levelling up, either I get three options none of them I really want, or I get three that I want equally. But that's not the problem of the game, just Murphy.
I like this feeling. Anytime I unlock a new unit, I think that no others could be better... And then I unlock the next and it is even more powerful. Those Rhinos truly wreak havoc.
I'm glad that this came out. The Hands of War games are one of my most favourite ones on Kongregate. Not only they have excellent gameplay but also some indescribible atmosphere.
-- Comment 2 --
Strategy: Go in circles. Double Damage, Rapid Fire, Invincibility. Whenever you have rapid fire, start spamming blades with the Shredder all over the area, which should get you multiple kills within one cycle, mostly unharmed. By the time I reached back to the place of Rapid Fire, it almost immediately 'grew back', so I could pick it again.
Delays may be dangerous (pickups can be taken), so try not to make detours.
-- Comment 1 --
I found an alternative strategy to Soldiers Demise.
Equipment: Spiral Chamber, Power Extender, Adrenaline Rush, Static Field. Spiral Chamber may be important (I didn't test it), Adrenaline Rush and Power Extender are essential. Personally, I like Katana better than Static field but the latter is easier to use, takes less time to master.
Weapons: Ripper, Magnum, Particle Cannon, Assault Bouncer, Holy Grail, Shredder, Rocket Launcher.
The most important: Shredder.
Oh yes... And I love that I have to start the - by the way - nice Frozen Death, but Humans start either with Ion Cannons and Rocket Launchers, which are definitely better, so when they spawn, they can one-shot kill me, whilst I can't do the same.
I think I'm stuck with the fourteenth mission of the Alien campaign. The Humans have static fields, which usually makes the game easier (usually it gives me just enough time to reload the Grail and shoot again), but the teammates are so retarded. I would be content if they didn't keep shooting at static fields with Grenade launchers and didn't kill themselves invalidating the kills that I do.
Look, this is probably one of the best games I've ever played. The only thing I hate (besides the behaviour of the teammates in the alien campaign, of course): the behaviour of juggernaughts!
On quick matches, I spawned right next to the Juggernaught often. I fired an entire round of the Ripper at it and slashed my Katana; then, with his health barely visible, it runs away, just to die by the hands of someone else. It always acts like this, as if it had the intention to prevent me from becoming the juggernaught at any cost. Or I'm just being paranoid.
If I switch from Sentinel to Pyrelord, will the character become a 'dual-class' character or a simple pyrelord as if he had started as a pyrelord? Will he able to be use Sentinel items?
I imagined Ping going home from fishing with a basket. In the basket there are three cuttlefish, four codfish, twelve sea snails, nine shrimps, five noctopuses and three whales. All this in one basket. Pingu is strong.
However, nothing beats the Barrett. It's such a shame that I can obtain it only for the last two or three days - it's an interesting sight how half the screen dies from one shot. I didn't take screenshots, but it's typical that when I use any weapon (other than Barrett), the destroyed enemies always lie very near to the barricade. With Barrett, almost all of them lies in the first third of the area.
Just some remarks.
I think this is the best Last Stand game... I was brought here by the game promotion; I tried it. The genre is far from being my favourite, but this game was very good. The second was all right, but the third was sort of weird for me.
About the game itself: M4-A1 and AK-47 are terribly underpowered. Uzi is way better than both, but the Hunting Rifle still outmatches them for some reason. Both shotguns are excellent (I prefer the sawn-off, but an interesting fact it is, that it is possible to stop the reload of the 'ordinary' shotgun, reducing both reloading time and size of the round).
Vampire Reapers are exceptional. Later on, with all points on Strength, they're almost invincible and need a good amount of strong opponents to take it down. For anyone wanting to try it, search for any item that gives charge... Vast improvement.
And finally something funny: In the last battle, Reuben had to be revived twice by Kaeli (what coincidences are there - he was revived by Kaeli because she was the one from the three others who were not very efficient against single enemies).
Then some advice.
1. Healers are unnecessary. It is cheaper to buy potions and use them than to heal with spells and use Aether.
2. My characters were: Tristam was a Fighter, Kaeli a Rogue, Phoebe a Fighter and Reuben a Mage (interesting that it was all influenced by my first epic weapons). Soon it became evident that Tristam and Phoebe were the most decent against single opponents (Phoebe's Shockwave is extraordinary, though), and Kaeli and Reuben against more (interesting, Kaeli's Scatter Shot is very cost-efficient and often dealt more damage to each opponent to the Double Shot altogether - same for Reuben's Icy Chill and Ice Bolt).
3. Buffs were only useful in the very last battle, against Dargon. I didn't need them any other time.
Here is my opinion and advice (this will be long).
The game is great, simply 5/5. First, I'll tell what I did not like (everything else was epic, some of these I'll detail later).
1. What Rurreck said: A table of strike order would've been great.
2. Too short.
3. The One Ring. I know, it raises all stats, but for highly specialised characters (just like mine), this was not very good
4. Slightly slow character development towards the end of the game.
Now to the good points:
1. This game seemed to be some sort of 'blend' between Monsters' Den and MARDEK in my eye; merely that made it great.
2. The Armoury - it was a unique and original idea (at least, I've never met anything like that before).
3. Skill System - I really liked it.
4. Balanced Characters - I'll detail that in my next comment.
5. Entertaining characters and storyline (however, Phoebe was a bit cliche for me, but the others were fun).