A very good game, creative and challenging. I had no problems with it until the last level.
My issue is that it is ridiculously hard. What I hated the most, it was pretty much obvious how to do it, but actually performing it was almost impossible.
I encountered a very weird bug. On a defence quest, one of the enemies was - my character! When it was his turn to move, the game stopped to do anything. The Retreat button was there but I could not click it, so I had to refresh the browser.
Anyone else?
My "two cents":
More weapon attack types (for swords: besides slice, there could be thrust - smaller chance to hit but ignores armour; for arrows, there could be an "arrow rain" - affects an area but with slightly reduced damage). There could be area effect spells, too (Fireball).
Maybe it sounds weird that I'll write, but I think that apart from the "four of the same kind" and "five of the same kind", the game lacks the rewards for the much less obvious "six of the same kind" matches. Although it may seem impossible, technically and practically it's not. With Treasure Hunt, once I'd have scored a six of the same kind - if it had existed.
Heh, I liked the three wizards. I didn't remember what the red said in the riddle so I clicked on the yellow one, maybe he would repeat it all; and he was the solution...
"To unlock the razor queen you gotta encoutered all gloople kinds"
As I experienced, not only encountering but killing at least one of each gloople kind is necessary. I went to finish small nests and I always got an Amalgam or rarely a Queen, never a Razor Queen, when I hadn't killed a Horror, despite encountering it in practice mode. Then I decided to wait for a Horror, killed it and then at the end of the next nest I got that Razor Queen.
Very good! The mount solves a great annoyment of the earlier versions (the slowness of movement), not to mention that wolves are my favourite animals.
I also liked the Rogue, which I always missed - Shadowreign's Assassin was very good, but other Hand of War games only contained the tank-type Warrior, which I didn't like too much - but the "fragile but swift, strong and deadly" type Rogue is one of my favourites from RPG games.
Many thanks for that!
Also, I don't know why Grinders are so overestimated. They're pretty easy to steer into a Meltie and with a bit of luck and caution, they can be taken down. I enjoyed hunting them even before getting the Razor Glaive; since I use it, Grinders are my main sources of extremely brutal swings. The highest-score swing award can be done with a Grinder and two regular Glooples. That's how I got it.
However, I lack something else, too - a statistics page would be nice, I think. I mean, different species of Glooples killed counter, ways of being killed counter, and so on...
I'd take the risk and say that maybe this is one of the best games on Kongregate.
Did anyone notice, however, that the Razor Queen is way not the most difficult enemy? Queens and especially Horrors are far worse.
A very good game, but those wretched fumes should come later. I had a chain 900 (almost without moving) and then I became level 6 and those rotten fumes came... Or at least give them less health...
Dear Pseudolonewolf! I miss only one thing from this game. I'm in the Dark Temple or whatever it is, where is all dark, only a cycle can I see. That's not the bad part, but I should finish now but I can't, because I have to find a Save Crystal. If a simple Save option is not good, couldn't be there a "Save+Exit" option for these cases, please? I'm serious, and that'd be a great improvement.
Turles: Mass heal the enemy party is sometimes good. :D Not joke, if all enemies are undead, than mass heal can really damage all them - Mardek is number one undead killer (in Chapter 2, Vehrn was doing it, but here, Mardek). :D
I hope Deugan survived the endgame... Not only because he's Mardek's best friend, but also because he's so much better at fighting than Mardek. Haha. Seriously, really, and I would miss him from the game. I really hope that somehow he survived.
Watchers are not that useless. When placed to the right position, where they get many kills, it is worth choosing the development path which gives a certain percentage of kills as damage. That can boost them, especially on longer maps.
Fixed. You can now hold space to fire continually. The fire rate has been slightly decreased for balance.