Dimensional shield is so powerful the meta is in such a way that nearly every good deck bypasses or destroys shields or ignores trying to kill the opponent entirely and deck them out with stalls. It's pretty useless later on, but yes, it's slightly ridiculous until then. Pack in deflagrations, steals, or momentums. Or poison.
@Whatevernobody: Fourth time on the comments. PvP1 has been broken since novermber. PvP2 is very slow, meaning your best way of getting a game is through PvP duels. Can I ask everyone to upvote this as much as possible so it appears longer in the top comments than a few days, please? Why are we still being asked this?
@Datura/everyone who is still unaware: Pvp1 is merely broken. Pvp2 is really slow. Pvp duels has and always will be the best way of getting a game. Many people have said this quite a lot since the pvp1 server broke around the start of november, so I'm still wondering why the word hasn't spread.
For those that don't know: PvP1 is currently broken. PvP2 and PvPDuels are still functional. PvPDuels is also a much faster way to get a game than PvP2.
@Nessbal: The starter decks are worthless. The faster you replace it, the better. Even removing all of the cards not in your mark, and putting back some of the quantum pillars/dagger, will instantly make the deck better and will alleviate most of your money problems. Ask in the chat and we'll outfit you with a good deck after that, too.
It's the elements servers. PvP duels works fine, but everything else is decent at best. Having your elements in a different window to all of your tabs and not tabbing out is the best way to keep a stable connection. Also, there is a proxy server you can download that helps the problem a bit.
@Cbird: Seeing the game mulligans your hand if you have a hand with no 0-cost cards, a card you have 3 copies of in a 30 card deck will appear ~50% of the time in your deck, and that a 30 card deck, unupped, with 10-14 pillars will very rarely get screwed over... Maybe your deck is just bad. Randomness is inherent in every card game. That's what keeps it fresh and diverse.
@Blackruby: Nope. Terrible unupgraded FG grinders include firecell, flay 'em, limitless speed and your typical mono-aether. They give you basically a 5% win chance, but if you can tolerate the constant losing they do give you money quite well.
And this game isn't as luck-based as other games, because there's only... What? Fours that can singlehandedly win the game for you? And your hand is even rigged by the game to get another hand if your first hand doesn't have any 0-costing cards (pillar, nova)
Just for note, there are a massive amount of decks that are bad just because dims exists. Dimensional is not overpowered, but it should simply not exist. It makes six monos completely impossible.
@Kompiuternuss: Apparently, there's a really powerful bug you can do if you activate a creature's skill then cancel it really quickly. Second, there is a mulligan; If you have no 0=costing cards in your starting hand, the game will give you another hand. Open ETG has a paris mulligan, but... I like this version more.
Why is nearly every fire enemy at the start of the game flying, but the only fire unit at the start of the game can't hit flyers at all? Kinda... Annoying.
As far as I'm concerned, a card game that can survive with everyone making prebuilt decks is a good one, because that shows that the gameplay itself is satisfying and good.
@100thson: No one's giving a solid reply (Everyone else is right.)? Okay. CC is a counter to creatures. It is better to have cards that can take down chunks of your opponent's creatures than to not give them a counter. A well designed deck should be able to deal with CC without being harmed, because they have more creatures-more powerful creatures, to deal with the threat. CC also *DOES* have a variety of counters: High HP, quintessence, fractal, Pharaoh and Firefly queen, cloak, burrow, silence, Shard of Freedom, as well as CC for creatures with CC, like wardens and octopus. It may be annoying, and inconvenient, but the alternative gives the game a lot less depth and complexity.