Isometric movements with the mouse make it overly challenging in parts when it comes to timing, especially when following guards to make kills. And the keyboard controls are very unintuitive... otherwise a cool idea.
Great game! Thanks for something unique on Kong... agree it was a little easy for a fast typer (speed hunt n' peck) but definitely worth the time to play. Really enjoyed it!
I'm pretty confused about the strategy in this game... do I want to burn all my clicks to get as many goodies as possible? I'm on the 2nd-last area, and I found the Daimyo in two clicks and he kicked my arse at 1000 hps... there were a million mooks. Never even saw the daimyo come out. Couldn't keep my archer alive for anything!
I enjoyed the game quite a bit, and agree with many other suggestions: Icons showing buffs and debuffs would be especially helpful, and the repetitive clicks on the sieges can get a little tiresome. 3 stars, I'd definitely play the next one!
If the 4th level is that difficult to achieve a perfect 4-star rating, I'm not going to bother sticking around for the rest of it. Great graphics and sound and I love the turn-based gameplay... but the difficulty is a little high.
Yep, I'm amending my previous praise - after a number of plays, the AI is just overly aggressive. I have seen the AI attack other AIs about 1 out of 10 opportunities, and their buildup is only ever on my borders, VERY infrequently on borders with other AI players. They all gun for the human player, it seems, if given the opportunity. I'm finding this game very difficult to be intereste din playing... seems like a lost cause as soon as the AI sees where you're at.
Why is picking locks impossible? I can get the first one up and held, but as soon as the next one goes and you press 'D' again it releases the first one.
Wow, just have to recap on the absolutely HORRIBLE means of controlling this game. My favorite part is when the magnet won't let go of the rolling balls, and everything else ends up hitting the ship while the ball-on-magnet flails around the screen in a desperate attempt to free itself.
Actually the AI treats the human player no differently than other AIs. The code doesn't even look at the IsHuman flag.