@MourganSP- there's a limit to the carry level of donkies even with carts, and carts actually weigh something. That cart would increase the capacity of something that had a higher base capacity though...
It would be nice if "Current Speed" actually did something. Like made the background move faster, or make the closer things at least move faster, or if you did something with that thing that started following you. Have it show up earlier, and have a meter or number or something showing how far behind it is. That way, if you use everything the second you can afford it, it'll catch you and something bad will happen.
I HATE how it doesn't let you leave the build screen until all areas of your shop are accessable. It's a bad feature. In addition to nothing being wrong with having unused areas in a shop for a while, it doesn't let you get to the screen you NEED to be able to reach in order to move your items around. I literally need to sell something at a loss just to expand my store due to your poor decision.
Is there something similar to this game, but for other settings? Like a sports trainer one, and a gladiator one, and one where you run boot camp for soldiers before they go to war, etc?
Was level 50 the intended maximum level? I remember in a previous version (before the achievements changed) of the game i kept "gaining levels" past that, but now it says level 50 is max. I'm asking because i still have the extra talent points; adding up everything in my talent tree reveals 64 points, but from what i can tell a max level of 50 would yield only 58 talent points.
Also, i still perfect world 1 and don't get unbreakable. I've tried both leaving the trade sheep unharmed at all, and completely destroying everything before they can get halfway on the screen. These two things may be related.
I've replaced the "You're Too Kind" medal in the latest build because it was proving to be inconsistent for everyone. Unbreakable, however, I'll have to take a look at and see if something is fishy with it.
There is a high score for "Complete extreme mode" but there's no option for that and there's no all time high scores. I think you forgot to enable a button.
When we told you it was too easy, we wanted either a more subtle cheat or better AI.
Take a look at other games of this type to see what kinds of things you can do for difficulty. Improve the AI's strategy, without making it look super cheaty. Introduce stats and have their stats better than ours. And for goddsake, please put the first one's upgrade system and clouds back; it looked good enough, and it didn't interfere with gameplay NEARLY as much.
I much prefer the first one. The simpler cloud design, better upgrade layout were much better than in this one. Also, a few of the levels here feel too much like repeats of the previous game. Finally, completing the game in hard mode in both games is rather easy. The game as a whole, including the hard mode which is restricted for no reason, is easy. Even after you added the "unfair" starts on the maps where you literally didn't have enough points to take any neutral site in one go.
Still a very fun game, though.
This is suspiciously similar to another game that was just like this but better... like, you design a thing, add it's stats by stuff you earn, and complete experiments.
I always feel like games like this should have a bonus level against an ultimate enemy. I wanna USE my excessive stats. Let me design my opponent or something. Or have a couple of bonus rounds, one against a half-of-everything and one against a full-everything, and maybe one against both after that, just for post-game fun.
When i asked about defense, i meant how does it reduce damage taken? is it a flat amount or a percent? Can i reduce the damage taken to 0, or will i always get hit for 1? Does it scale based on my foe or is it the same for everyone? Do the enemies get defense?
Agree and great suggestion! Thanks for playing and dropping me a note. I appreciate it! Best, -Tim