IT LOOKS like if you spec Dexterity, you stun your foes A LOT. If you want to play through (after you get enough parts) without taking ANY damage that's the way to go, unless you somehow get enough defense for 100% damage reduction. But you can easily win by using pure damage.
What goes into determining the star rating you get after the levels? I've gone back and redone the fist level, and i crushed the other guys in less than 30 seconds, and i got 3 stars....
Poorly refined, but it has potential. Also, i HATE it when you have to mouse over coins to get money. It doesn't really make the game any funner IMHO...
On the map reset bug, mine did not happen until the very end. I was able to load correctly until i completed the game for the first tiem, and then the map went full black on me. Maybe there's something wrong with the code that sends you back to the main menu after finishing? I had only 93% completion.
OKay now that sounds like fun, I will incorporate that feature and update you soon :D at the moment that is a bug thanks for pointing it out .
If you become a fan of mine then I can update you on the latest stuff, Okay?
It would be nice to have some sort of representation of the scale of the pull of gravity. (as in, a visual one- such as having the grid system "dip" around the forces of gravity, deeper dips for stronger pulls.) This would probably help in placing the particles for creating planets.
Awesome idea. The morphing of the grid sounds cool, i don't know if i am able to get it right, but I'll certainly try :D If i cant get the morphing to happen i will definitely display it some other way, for e.g. a sphere that show's what the radius and force of the planet is.
Wow, you are to kind! :3