It's okay, i guess. Problem is, it's boring. WHY am i pushing these buttons? What is my motivation? Why should i care about this game? Yes, there's points, but they don't do anything. There is no sense of accompishment.
Thanks for the feedback man.
The only reason that i posted this game, is for tests. Thats the first game that i had published. I made this game in about 2 or 3 hours.
I will start to update this game.
But again, thanks for the feedback.
Yes you are but it's hard in the beginning, every piece of food (green dots) that the enemies eat gives them +10 hp to their current hp and they don't have any limit (so far).
Thank you for your feedback!
Glitch when fighting the healing flowers in the jungle. If you kill something, then let the flower cast its global heal, then the avatars for the dead things come back. They don't act, and are untargetable, and disappear when the last real thing dies, but it might interfere with summoning new foes via some abilities the larger creatures have? (Unsure, haven't "studied" the glitch.)
Nothing major that hasn't been mentioned already...
ALTHOUGH i would greatly appreciate a tab to keep track of who wants what item-wise, so i don't accidently use all of the things i was looking for in Forge.
I keep finding skills, but i can't find where to use them. Am i blind, or is it not implemented yet?
Note: i do see where to learn and upgrade skills. I'm just not seeing found skills in that area.
Great game. Although, it would be nice for a "build your own deck" system. Either where every card you obtain enters a side-deck thing and you can build your deck from that pool whenever. Another idea would be to have a certain condition to unlock a "Free mode". Like, after you get every achievement, or your deck is all 5-star cards, you get to build a deck from any card in the game.
I'm "done" with the game, and now i want to just mess around to see what would and wouldn't work, but i don't want to sacrifice my ability to get a good group. (E.g what would it be like to have all wolf packs? How would an all-death-priest group fair against Death? I'd like the ability to experiment.
There is no "In-game tutorial!"
Also, even if there was, people would want an easy way to remind themselves without having to replay it every time they re-pick up the game.
This one's easier to play imho, and it's nice to see a dev that gives speedy responses and updates. I personally have poor direction sense, so getting back to base is a hassle with no navigation system (like a minimap or a compass with important places marked), and there's some other complaints i'd normally have (Mostly story) but the "trial version" tag settles most of those.
Overall, i'd say it's a nice system at least, and worthy of a decent score.
I can't find any ships to raid.
Bullets fly off at odd angles.
The ENTIRE UNIVERSE shakes annoyingly when i move.
The jetstream behind my ship sometimes doesn't go away when i stop holding right mouse button.
And how is there a jetstream without an atmosphere?
Thanks for the feedback man. The only reason that i posted this game, is for tests. Thats the first game that i had published. I made this game in about 2 or 3 hours. I will start to update this game. But again, thanks for the feedback.