I can hardly believe the same author of the Protector series made this.I mean, no exp grinding is possible, useless achievements...finished it out of laziness?
The Mammoth is just "That one boss".You think you beat him and WHAM, he summons Fire Bits that you don't even get the chance to hit once because they self-destruct right after they appear, what a pain!
@MasterMatcher:And what is so horrible in having to wait 25 minutes to use your monster again?Besides,you're given three drink packs after the tutorial (That's 18 FREE recharges) and can earn everything you need from missions.
I just gave the anti-ragequit comment the 1500th plus.Keep 'em coming, because if anyone can avoid a loss by just pulling the plug, sooner or later it will happen all the time and all multiplayer matches will end like this...
This game is a MAJOR twist on RPGs...because it's not one of those where players can just buy levels with real money or grind 24/7 for experience...here *game experience* is the key to victory, as you have to learn a lot of potentially dangerous situations and the way to deal with them. My only complain is, you lose too much experience for a game where you're supposed to learn by trial and error, thus dying a lot.
Well-thought game, it's an interesting concept.Though it would be nice to have some hints available, 'cause unloching everything takes a pretty long time!
With all the relatively useless items we get, it would be a good idea to either give all players a daily "allowance" in gold, or letting them sell their "junk" items, perhaps at 25% or so of their value