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GameBuggy's Comments

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Nano War

Play Nano War

May. 20, 2008

Rating: 0

I'm banging my head on the wall between levels - does the transition have to be so mind-numbingly slow?

Music Bounce

Play Music Bounce

May. 18, 2008

Rating: 0

Did I miss in the instructions where it mentioned how I'd know the level was completed? I played level one for 5 minutes before realizing that I already completed it over 4 minutes ago! Maybe a color burst or something that highlights level completion. Beyond that, interesting concept and smooth play. Stopped after getting card at level 10, though.

SteerWheels

Play SteerWheels

May. 15, 2008

Rating: 0

Nice. Smooth and responsive. I didn't like having to start over when I lost 4 lives, but practice made perfect and after 3 tries I finished to the last level with one life to spare. The "Lock/Unlock" level was by far the most difficult - getting the ball to the other side of the vehicle. I suggest swapping it with the "Windy" level. I like the restart button to try a better approach before time runs out. Gave it a 3/5, but while writing this I've decided to bump it up to a 4/5. More levels would be great!

BOWJA THE NINJA (on factory island)

Play BOWJA THE NINJA (on factory island)

May. 11, 2008

Rating: 0

not a fan of this type of game (figure out how the coder thinks the world works).

Brute Wars

Play Brute Wars

May. 09, 2008

Rating: 0

I tried to enjoy it, I really did. But the battles get old fast and the randomizer is annoying.

The Commanders Sister

Play The Commanders Sister

Mar. 20, 2008

Rating: 0

OK, I get it - gotta read story mode, weapons are unlocked troughout the game. But costs more to repair than to buy new? Why repair?

The Commanders Sister

Play The Commanders Sister

Mar. 20, 2008

Rating: 0

Have money, but can't buy bigger guns? Buggy, indeed.

React v1.3

Play React v1.3

Mar. 20, 2008

Rating: 0

At first I thought it was just another Tetris, then I like the reactions, then I was really bored. Needs some way to speed up game play (down-arrow drop is too slow & maybe select starting level/difficulty)

Sling Ice Junior

Play Sling Ice Junior

Mar. 20, 2008

Rating: 0

If it weren't prefaced with a disclaimer that it's for ages 4+ I'd be more critical. IMO many more games should target kid players. Clean game. 4/5

Areas

Play Areas

Mar. 18, 2008

Rating: 0

huh?

Nuclear Eagle

Play Nuclear Eagle

Mar. 14, 2008

Rating: 0

Health meter stopped working after the first 3 or 4 levels. People got stuck in the clouds. Combos aren't clearly defined. Concept is interesting. 3/5

The Last Stand

Play The Last Stand

Mar. 13, 2008

Rating: 0

lol, think it needs a disclaimer that none of the zombies represent real people - I thought I saw some relatives! I like that the sun rises in the background. Also, cool that the Diary can be read from the table during weapon selection - didn't notice until day 19, though! 4/5

Drone Wars

Play Drone Wars

Mar. 13, 2008

Rating: 0

Very good game. Needs better/passive screen scrolling - drones go to edge of screen and I have to use the map to orient the screen (awkward control). More levels would be great! Skirmish mode is nice - like that all the options can be altered. Thought it odd that game got much easier as levels increased - build quick and destroy the enemy. 4 out of 5. Very nice effort.

Floopy Pylon

Play Floopy Pylon

Mar. 13, 2008

Rating: 0

The controls for this game are too difficult to enjoy the game. Even holding down the brake I can't finish the first level after 5 tries. 1 out of 5. Moving on...

Drakojan Skies Acolytes

Play Drakojan Skies Acolytes

Mar. 07, 2008

Rating: 0

PLEASE!!!... make the controls configurable!!! I keep accidentally tapping the Alt key while using the weapon keys and since I'm using the arrow keys I then navigate off the page! How frustrating!!!

Tin Tin

Play Tin Tin

Mar. 04, 2008

Rating: 0

Interesting concept. Might want to note in the instructions that walking off the edge turns the cube. It would be nice to have a display of the other sides on a sidebar. Maybe add levels by having different shapes - start with a two-sided plane, then a pyramid of triangles, then a cube, etc.

Warbears

Play Warbears

Feb. 29, 2008

Rating: 0

Are we really supposed to guess what actions the pictures represent? lame.

The Legend Of Zelda: The Return Of A Lost Hero (DEMO)

Play The Legend Of Zelda: The Return Of A Lost Hero (DEMO)

Feb. 28, 2008

Rating: 0

Needs a lot of work. Didn't play the real Zelda much, but thought it was odd that you can only attack once until you move again. I suggest blocking entrance to the first house in the demo - bottom wall is a black hole (walk forever into it - character is lost off screen). Needs more interaction for item (e.g. float mouse over for description). would be 1/5, but appreciate the trip down memory lane, so... 2/5

Boomshine

Play Boomshine

Feb. 28, 2008

Rating: 0

For better of for worse, the music sounds like a never-ending Charlie Brown episode. The game wasn't relaxing, but it did highlight an interesting relationship to life: even the smallest of our actions can have profound impacts on others long after we've lost control of the situation. How amazingly complex is God's plan!

Sheepy

Play Sheepy

Feb. 28, 2008

Rating: 0

On highest difficulty game still goes WAY too slow (maybe at least change the values of the sheep, e.g., flying = 2). I suggest adding a button (at least between levels) to return to the menu or to increase difficulty. I got bored before I died - rack up 10 "lives" and get into counting over 50 sheep each round - it takes too long to die just to get the game over with. I hate giving low ratings because I know that a lot of effort was put into each game, but this one leaves a lot of room for improvement.

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