Developer: Maybe allow a little more roll when low-trajectory balls land on the grass? The window of opportunity is so small to launch a good shot! Level 1 and 2 keeps kicking my butt and levels 3-6 are relatively easy. Maybe make the walls disappear if they fall...
love the idea, but the mechanics of the game are too difficult. Maybe instead of a circle, click the germs and link to other germs of same type - drawing a line from one to the other until double-clicking... The circle is just too darn sensitive!
sticky controls. had to press space-bar 2 or 3 times to place bomb. movement not very responsive either. made for a slow game. developer: ask an english-speaking friend to edit the help dialog, etc. 3/5
Interesting game. Needs some work. Graphics are neat (though a bit strobe-like with the 4 frames for dragon movement), enemy intelligence is horrible, balance is really bad (allowing full upgrade by replaying previous levels and letting game play itself with a screen full of dragons), unit options are fun. Debating between 3/5 (functional) and 4/5 (functional with perks) - going with 4/5 due to overall layout and design.
The scroll-up zone is hidden behind the build queue, so it's really tricky getting the mouse in the right place to scroll up after scrolling down. I'm using Safari browser (not sure what affect that might have on gameplay) and latest Flash download with Safari plug-in.
Suggestion for replaying previous levels (to developer): only give experience points that exceed the previous best experience gathered for that Day. For example, of 100 experience is gathered for the first time Day 1 is played and 150 experience is gathered the second time, only give 50 experience to spend (not 150, as it does now). Otherwise, game is too easy to get upgrades and quite boring after Day 2.
Clicking the "Quit Game" button while the power/card selection dialog is open prevents the dialog box from closing even after navigation is returned to the main menu. To repeat (for developer): While selection dialog box is open to choose either a card or power point, instead click on the Quit Game option in the background. Arg!
Easy and repetitive. Maybe change the background (e.g. change background from backyard, porch, living room, basement) and maybe add a brief storyline between levels.
Game is good until last castle. I shouldn't have to waste hours improving faction relationships just to get next quest. Scale the last section a little better with the preceding sections. Killing 500 enemies just to proceed with game is lame. Overall, good effort. 4/5
umm... are people really playing this or just imaging what the game could be and commenting as such? This game is as slow as mud and I'd rather bleed than play it.
A lot less frustrating than the first version. The double-belt theme was a bit repetitive and I found it odd that the headphones could go over the hard-hat but not the other way around. I foudn the fish globes to be much easier than a couple of the see/water levels. Thanks for the recycle (a constant white paint bucket would also be nice - to prevent re-dragging the ball into the work area). Thanks for the brief brain exercise!
nice game. easy, but nice. I like the last level - didn't need to send a single unit! I upgrade infanctry replenish speed to max and arty replenish to max. More campaigns would be nice.