Text is horrible skewed in weapon descriptions and score summary at end of each level - like there isn't enough space for the font used. Interesting game, I guess. I spent more time reading the mission than shooting. As I recall, first version was way too hard - this version is way too easy. Thanks for the 20 points, though!
the person who places cards with games should be forced to play this game for 10 minutes after revoking his health insurance. Lame - got card in 2 minutes. Thx.
Making contact with melee weapons is too difficult. Making contact with bow, especially the second one, makes the game almost too easy. Movement is awkward - especially the jumping when other characters are in the way. Like the backstab critical. Tried the game twice and autosave wasn't working, then I read that the game requires 400kb and I only had about 300kb left in my settings (set at 1 MB). Controls are painful on a laptop with touchpad mouse. Despite these criticisms, I do think it's a good game. 4/5
I suggest putting some tips between each level and/or including the effect of each enhancement (e.g. thrusts add height not speed, skis bounce and freakys bounce with less height and more speed). I like the suggestion I read that an altitude meter be included (or added as a creativity item). I kept aiming for a 45-degree angle, thinking that would get the best distance; later it made sense that if the arc was changed via thrusts then speed would be better than angle - so a lower trajectory is best when thrusts are available. Good game - kinda' annoying to start over and seemed like the 1200m guy was the hardest - after that I could buy everything and go much further than the competition.
I'm thankful that, unlike the game, in real life I have more than 0.2 seconds to figure out if a bottle is plastic or glass. And that my recycling bins don't move or swing.