Oh, and RandomGirl101 and RhiannonF, Darth Sergeant kindly posted how to do all the stages ONE YEAR AND EIGHT MONTHS AGO. If you're stuck, try reading the comments to see if there is advice already instead of complaining you're stuck.
Nice game, 3/5 Stars from me. Only reason it doesn't get higher is because it is too simple. Only a few tips for beating it: copy the image on the left onto the right. If you can't due to unchangeable blocks breaking the pattern, try rotating, doing the mirror image, or the negative (turn green spaces blank and blank spaces green) and you should easily solve all the puzzles.
Wow, surprised this game is being taken down after being here so long. I joined this game because I saw it featured on Kongregate's Home page on Thanksgiving 2011. I thought this was a great replacement for Rock Age (another game taken off of Kongregate and kept on Facebook during Summer 2011). Figures that another building/army game that I enjoy gets taken down. : (
For today's Daily Challenge, start with a 2/3 Glue Monkey just below the "U" turn where the Bloons come from, and six 2/3 Tack Towers smooshed as close to the 180 degree turn at the bottom of the screen as possible. Then build a 2/2 Monkey Village, then upgrade to 4/2 by Round 46 for the MOAB, or upgrade the Tack Towers to 2/4 and use their special ability. I hope this helps people.
For today's daily challenge, you should start building a 3/2 Boomerang Thrower and a 2/2 Ice Tower on the edge of the top of the lava lake, followed by a 3/2 Monkey Ace just above them. Then save up and upgrade the Boomerang Thrower to 4/2 so you can pop the Camo Lead Bloons. After that it is easy, you just build more 4/2 Boomerang Throwers while upgrading the Ice Tower and Monkey Ace to 4/2. By the time you get to Round 60 and the ZOMG, you should have several 4/2 Boomerang Throwers, which will destroy the ZOMG. Hope this helps.
Game is ok. Reminds me of a Windows 3.1 game where you had to trap bouncing balls in a small box by creating vertical or horizontal lines that grow toward the current walls, but if touched while growing will disappear, and if there are no balls on one side of a wall for it to be filled in white. Once a certain percentage of the screen was turned white, you progressed to the next level. As such, nothing really new about this game, just a slight twist of using circles instead of walls, so 3/5 Stars.
This game could be good, but there are no instructions! It took me 20 minutes to figure out that when I upgrade stats, stored souls were spent, not resources collected. Also, once you have 20+ buildings, your people even with Lv. 30 sight can just hop back and forth in the middle of the buildings and not collect resources on the outskirts of the "town". That could easily be fixed by making it so only one of each building can be built, having the people only enter town to drop off collected resources, making it so resources can spawn where buildings are, and/or making people stay out of town unless they have something resources to drop off. Given all these simply things that could be done to dramatically improve the game, it only gets 2/5 Stars from me. I hope the sequel is much better!
I agree with Mafefe_Fanfics. This game would be a lot more fun if the explosions lasted longer or the balls moved faster. The first 8 levels were skill. The last 4 levels were pure luck only. This game definitely deserves a Luck tag in addition to Mouse Only and Bubble tags. 2/5 Stars from me.
Pretty good game, but nothing mind-blowing new about it. There's also the problem that I can't figure out what determines your rank at the end of the each wave. Sometimes I get $0 even though I die, other times I die and get $200. But overall, nicely done, so 4/5 Stars.
Great game, 5/5 Stars. The only possible improvements would be: 1. Giving you a choice of using the coin bought extra bombs when the lose level screen appears instead of forcing you to restart. 2. Having Santa easier to see when the screen is covered in explosions and special effects. Also, Levels 18 and 38 are great "farming" stages. They give you 80 and 167 gifts each respectively, making it very easy to max out your upgrades. Also, for endless mode even if you lose a stage, you can keep retrying the stage. You also can use coin bought upgrades, so you can't lose in endless mode unless you somehow spend all the coin bought upgrades and run into a very tough stage.
For today's Daily Challenge have all 8 towers in the upper left small circle and crescent, with the 4 Ninja Monkeys in the circle and the 4 Bomb Towers in the crescent. For the Ninja Monkeys, make two 2/4 Ninja Monkeys in the upper-left side of the circle, and two 4/2 Ninja Monkeys in the lower-right side of the circle. For the Bomb Towers, make 4/2 Bomb Towers at the edge of the crescent, and smoosh two 2/4 Bomb Towers in-between the 4/2 Bomb Towers such that all four Bomb Towers are touching the circle. Use the Sabotage Supply Line ability in Round 59 when the Camo Lead Bloons show up, to give you more time for the 2/4 Ninja Monkey's bombs to pop them, and for when the BFB appears in Round 60, Rounds 62 and 63 when Zebra Bloons show up, the 8 MOABs in Round 64, and the two BFBs in Round 65. You should only have to use the MOAB Assassin ability on the BFBs. Note: Having the Rank 3 Specialty Building for Bomb Towers built will make Rounds 62 and 63 much easier. I hope this helps.