Paratroopa123 - I mean saving the replay that only requires is to watch it and click play button that you can see what he/she do in that usermade level from beginning to end and this is also have time duration. Understand?
Replays are suuuper complex, and a pain to serialise especially in a game where so many things are happening at the same time. A replay would require keeping track of every single input, and all the item functionality. None of the systems are built with that in mind.
Orava, can you put zoom in/zoom out button? this is helpful in wide and tall lab when you can't see the target you want to shoot or whatever you want to do to that target.
Zooming will most likely not be implemented for technical reasons. The effects in the game are drawn on a canvas that's exactly the size of the window, and zooming the canvas out would cause things like particles to cut off at the edges. Alternatively, I would have to redo ALL the effects so they'd scale properly, which is simply too massive a job this far down the line.
Starter Strategy: Try to choose 14 only units and try to balance moneymakers and weak attackers and atleast one strong attacker. Don't choose commander on harder levels.
Orava, Can you add Flick tool? It is like drag tool but when you drag a thing hold it, it will show an arrow that you can adjust the tossing power like in many Launch games in Kong. This is good when you want to make Toss a Ragdoll, Pool or Billiards or Tossing Basketball(like in Pou mini game).
Suggestions: Objects:
Glass: this is a transparent figure that makes light turn to wider light and in different colors like a rainbow. Link the glass to the items with functions, light the glass, produce solar electricity and make item functions.
Mill: when this object is hit by wind power or water, it generates electricity and shock the items linked to it. It also makes item with punctuality functions.
Battery: Link it to items with punctuality and make them function while in items without function will make things shock when it touch. It explode when burn and when you cut it, it leaks and the leaking chemical from it will make make things flammable like the gasoline punctuality.
Burner: it looks like a power plant but smal and after you put coal it produce electricity and link it to items and makes them function.
I was considering that, but decided to keep everything cosmetic in the end so as not to stretch myself too thin, as I was also working on a new version of MaD Lab simultaneously.
AERUNNALLADO i think Orava planned it to make the minimum size is 20 because 10 is so small and 0 is nothing but it have a solution to put it to your wanted size except 20 and below: (1.) open New tab or Notepad (2.) type your wanted size (20 to 300 only is accepted) to the space that you can type ex. 47 type it on search bar in new tab (3.) Copy and then paste it to the "Scale" of the object you want to spawn
Orava, I have a helpful idea, very helpful. Make an action menu. It will be see at spawn menu . Action menu is like the properties menu appearance that have a list of movements or actions. Example of action is "Move Object to Right Continuously" that makes thing move to the right like ragdoll and i'm not suggesting ragdoll walking but it like the right rotator punctuality ( the thing roll rightwards. This menu is will be very helpful at people who want to make a roleplay like zombie levels that if you want to make it more fun, make zombie move to right by this action menu. This menu is not only listing physical actions. but also Effects. Like after the ragdoll killed after you shot it, Add " Burn after Destroyed " so the ragdoll will be burn after it dies and your level will be so epic awesome!. I know that you can make it Orava and it is not impossible to do because you made some things that can move physically like rocket, left rotator, right rotator, and the drones.
Probably not happening. The game is very itemised by design, meaning you're meant to tinker with items to achieve contraptions. Any built-in movement doesn't really fit in the picture.
Replays are suuuper complex, and a pain to serialise especially in a game where so many things are happening at the same time. A replay would require keeping track of every single input, and all the item functionality. None of the systems are built with that in mind.