great game! if theres a multiplayer mode where you will make an army by combining items like human + dinosaur = man riding dinosaur and it will fight others to earn gems but it only available once daily. that will be incredible.
Wow, theres a net gun! but i want also web gun to be added. it shoots green thin line like the net gun but it pass through it and dices ragdoll to death.
Orava, can you add collision setting. This setting can be found at Detail tool. This setting have 5 collisions. 1. Collide to every item(any items must be set to this collision, users can change the collision if they want)2. collide "only" with any items set to this collision. 3. collide any item "not set" to this collision. 4. collide only to "items linked to this item".5.) 2 lists; 1st list. any item listed to this item will "collide" to this item. 2nd list. any item listed to this item will "don't collide" to this item(like sharing a status on facebook and you put on "Custom"). this thing is hard to explain but very helpful to users.
Orava, can you add options where we can change the appearance of physical powers( e.g blunt power, sharp power, and ricochet power). like sharp power from shuriken to throwing card or throwing bat and in blunt, from boxing gloves to mjolnir. and in Random power, we can list only the things will project and we can uncheck the unwanted things. + if you agree
Probably not. That level of customisability is a bit too much work compared to the result. It'd be kind of cool, but at the same time it's an UI/saving nightmare.
Suggestions :(1)Pulley - when you put two ropes in sides of that pulley and you pull the one rope, the other contracts and other extends.(2)Winch - just like pulley but with handle and only 1 rope needed.(3) Rigid option on joints, ropes and pins - those two suggestions above will not work without rigid pins.(4)Rack and Pinion - Good for some contraption or for making your own machine(im not saying it is savable).(5) Torque and Speed Adjustment(for Rotators). I know this is very hard to do and i understand it if this is unfeasible for you orava, i'm just suggesting.
1-3) Pulley joints probably won't be added because they're a bunch more complex than the others (4 points required, which is UI and saving nightmare.)
4) Any mechanical/motorised stuff is unlikely to happen because it's not exactly easy to accomplish with the physics. MaD1 had gears, and they were a easily my most hated item because they messed up constantly.
5) You can use Detail tool on Rotators to change the force.
Suggestions:(1).Sliding joint- this joint moves in 2 OPPOSITE direction instead of 4 directions.(2).Sleep option- the object is stable with this option unless it hit by moving object.(3).Multi-clone- clones all items you select in one click and also in multi-parted objects(e.g. rag dolls, user made vehicles etc).(4).Wall climb option in rotator(left and right)- allows item rotate and stick to the wall.(5). Group Items- this thing allows you to make your own object(e.g. usermade hammer, knife, blunt weapon, sword etc.) with anything in this game without using joint, weld or rope. Grouped items game be ungroup and can be regroup. If you want to make quad-lightsaber, group items two double lightsaber and you have weldless quad lightsaber.(im suggesting only not saying make it, if possible).
1) Prismatic joints have been on the todo list for a while. 2) Not sure off the bat if this is doable, will have to check. There's some stuff in MaD2 that might wake things up without collisions. 3) Multicloning/copypasting is actually super difficult. There are so many things that have to be considered when cloning, from joints to details. I've been brainstorming on some sort of per-compound-object saving/cloning hybrid solution, but haven't really actually tried anything on that front either. 4) Climbing walls/items doesn't sound really doable, or worth doing even if it was. 5) Joints are pretty much the only way of grouping items. Combining shapes under a single body is theoretically possible, but since all the functionality is tied to the body, not really feasible for this.
Orava, I have a power idea. Petrify, this power looks alike frost power but combination of Frost with permanent stasis. The things petrified cannot be move in play, destroy nor harm with any power. This would be great at roleplays. The petrified things can be move while paused.
Orava, can you put an option where we can drag body parts of the ragdoll to make a pose e.g. ragdoll's feet is look like running pose, ragdoll posing like performing a karate kick etc.
Orava, Can you make gravity sphere? this thing like a blackhole but when things go to gravity sphere, nothing happens and Dodecagon+gravity hole= instant planet and ragdoll can stand around this dodecagon. Possible?
Orava, can you add Motor joint tool? This tool joint can connect 2 or more objects and also in 1 object but it will became static figure but rotating. This motor joints can set the speed but rotates clockwise at positive number and counter clockwise at negative number. this would be great at making vehicles or clocks or whatever posible with this tool.
Orava, please help. After i refresh this page a few minutes ago, i seeing " Due to aggressive embedding by certain sites, this game is now a site-locked to Kongregate, and can only be played there from now" and now i clicking " Go to Kongregate" button but it showing again on other tab. Please help!
Orava, this idea will be very helpful and great thing. Can you add opacity option like in Happy Wheels? this thing is can found on skin option. If i want to make crumbler into glass pane that very very transparent. This would be great if you want to make nearly invisible ghost by setting opacity from 10 and below but the highest opacity is 100. And also make light passes to things opacity below 100. + if you agree
I considered it during the hat patch when transparency support was introduced, but deemed it too large a task to start modifying the skin+saving systems in addition to working on the huge batch of models. Not ruling it out, but as mentioned before I'm currently putting all my effort towards MaD Lab so it's going to be a bit before any news on the MaD2 feature front.
Not a glitch.