Orava, please fix the bug that loading a saved or shared level, the overlapping items even ghost items are moving automatically or pushing each other to not overlap. Please fix orava
I have an idea, make a Conductive Property! Just like metal, it will conduct heat and electricity. For heat, If the temperature goes high like 50 celsius, cook or toast items just like what toaster does! (items turn dark when touched). For electricity, when this conductive item hit by electric, it will trigger any item connected to it but it will not electrocutes the item. This is good for making the long beam into a homemade grill lol! + if agree
Idk if i already said it before but Orava, can you add Petrify Power? This power turns any dynamic objects into completely static object or simply turns the item weightless. They will also turn to stony color like gray. This is good when you want to make your Spartan soldier or whatever into awesome Roman statue with a pose lol. The alive items like ragdoll will turn into bloodless and lifeless matter. + if you agree
Orava, Can you add Rectangle Tool(spawning rectangles but in tool category. You can adjust the length, width, color, properties and weight before you spawn it so it would fit exactly in the space you want to cover. It is more convenient than the beams, breakables that can't fitted exactly or they overlap outside the lab, which possibly can result glitchy things. + if you agree
@h2wdeliriousfan. First way is Press C to save the level with skinned doll and Press V to reset with the same level. Second way is Select the skinned doll then create custom item. Another way is share the level then if you want to only yourself to see it, uncheck public sharing.(Remember: Broken piece will not appear or cannot saved as custom item so don't break it or set it as unbreakable to not break). If you mean in start of the game, wait orava to reply.
Hey I DID SOMETHING FANTASTIC!!! THIS> http://s29.postimg.org/em6j6gfmf/A_rainbow_circle.png How? Paint gun or Ice launcher Damp speed 1000 then just Trigger it in its place then you made it. For paint circle additional, press g then press g again after 5 seconds, Moving illusion!
Slice - like cut but you can slice item by holding it then drag it through items(no need to release,). When you throw it, it will appear as a straight line and make a clean straight cut to items that in the line, unlike rend and laser that give random cuts or spread the cut to everywhere. Pick and Fill color tool - Used to copy the color of anything in the screen( anything on screen of the game) then click another object to paste the color permanently(you can't paste it on broken items but you can copy the color of it). Just like copy and paste but for colors.
Another Ideas 3(Last part): (11.) Power gun- like random gun but when triggered, first element it go in its radius will become its projectile(for rend and explosive, make it unbreakable to prevent breaking it). (12.) Centered(joint property) - When putting joints on wheel but not exactly in the center, this may help you(automatically put the end in the center of the item/s). (13.) Barbed joint- looks like normal joint but can affect physics by damaging(like wounding the ragdoll).Idk if this is neccesary. Sorry, i lack of ideas now.
Another Ideas 2: (5.) Change property(detail)- helpful when you want to change property later after you arranged the items(because it's hard to place the objects if you cant see it). (6.) Preset color(property)- mixing and shading colors(a feature of Powerpoint). You can also add layers and move the boundary by mouse cursor. (7.) Spore(power) - it slowly poison the ragdoll and appear in purple dots. If the ragdoll die, it turns purple and slowly releases spores in any direction and cycle will continues. (8.) Steel wool - circular very light thing(light as 1 percent weight of unused health vial) but still dangerous because inside of it sharp and it can produce white sparks(can burn and shock ragdoll simultaneously) by battery or any electric items. (9.) Property detector- like thermometer, but tells about the property of object(if it a breakable, flammable, unbreakable, sharp etc.). (10.) Custom gun - Shoot items that is linked to this gun.
Another Ideas: (1.) Fixed angle(spawn property and detail) - Angle will not change anytime after you spawn it until you rotate the object. (2.)Electro-gun - like tracer gun but it sends a wave-like object that pass objects and activates the functional items, also shock ragdoll(optional on detail tool). Can't untrigger items. (3.) Disco ball(misc)- A colorful mirror ball that spread colorful lights on wall(in a form of dots) when you flashes light on it. Can also release colorful laser that cut ragdolls at any direction(optional on detail tool, if you don't want, just don't add) (4.) Electro ball - like electro gun but in a form of ball and send waves in all direction(circular waves). Also shock ragdoll but can't untrigger.
Another Ideas: Magic orb - A transparent cyan ball that untouchable but can touch only walls and in zero gravity. If you trigger, turns into glowing(color depends on property you put on Spawn menu) ball and copies the elemental property(flaming, shocking etc.) of an object or the status(burning, poisoned, frozen etc.) of an object and it can passed to anything(it can burn, poison anything,it depends on the element).The color of the glowing ball depends on the element(orange -flaming, blue - water, green poison etc.). Trigger it again to turn back to transparent cyan(normal state). Is it cool?
Ideas| Suspension(Joint) - Can be stretch but two ends fixed to objects (Rope and Weld hybrid). Conveyor- A block that function like conveyor belt(can set the speed and force, also direction). Custom trigger keys - by clicking the object with detail tool, You will see " Set trigger key". you can set with any vacant letters(will back to normal after you exit the game). Sorry for my comment below just ignore it.
1) All of the joints in the game currently are included in the physics engine, I haven't actually made any of them myself, so it's doubtful any new joint functionality will happen. 2) Can't say about conveyor belt without testing the functionality first, no promises. 3) Per-item trigger keys are not happening. It was a mess in MaD1 and I don't want anything of the sort again.
Not sure what you mean. Elaborate?