Concussion and Acid are both temporary status effects which override each other (items can only have a single one with the current system for boring technical reasons.)
Orava, i have an idea that i also told very long time ago. Special Block - you can change the the Length and width and the settings tab will be different to others and will look like this: >>>>http://s4.postimg.org/lb53e87z1/Special_Beam.png<<<< Please Orava say Yes or no if possible.
@ihatemad2 4ever - So why the hell are you here? This game is awesome and you can't even make a game like this. Before cursing him and his game, make a game that will be on the highest rated games that will beat this game. You named your account as that to hate this game because YOU HAVE NO LIFE.
Hey MaD players, if you wondering how can you put invisible property on Spawned items, I will tell you how. First, put invisible property. Second, Mass Clone or just Clone. OR you can SAVE LEVEL then LOAD LEVEL. sorry for capslock.
Orava, That Property option on Detail tool is very helpful to us. Can you also add Modify Skin so we can change the clor after spawning? That would be awesome!
Ok i understand Orava, but is a toxic cloud power possible? i mean the immovable toxic cloud that stays forever in one place then poisons any living things passed on it, then it will disappear later.
Hey Orava, I wondering whats the difference between TOXIC and ACID power? I use them to ragdoll but both power cuts the ragdoll apart. So whats the difference.
They're very similar, and I did think about merging the two, but felt like they're sufficiently different to be kept separate. [TOXIC: Damage On-Hit, destroys alive items, disables functionality until cleared] vs [ACID: Damage over time, destroys all items.] vs [POISON: Damage over time]
@grisha51 i meant zombies that resurrected by black magic and They don't INFECT ragdolls, they don't walk only stand, and They Consume Blood not flesh nor organs. I should call it an zombie-vampire hybrid or undead bloodsuckers. They also dies by Dispell power( i forgot to tell this) because those zombies are made by black magic reanimation so they would turn back to normal dead body. I hope you understand what i want to tell about the first one.
Halloween pack Ideas:(1.) Reanimation power- Reanimates bloodless ragdoll into non-infectious pale blue zombie( im not requesting ragdoll). The only means of death is destroying the head or left them hungry then rot to death. They can drain ragdolls so they not rot easily. They are reanimated and act like a ragdoll but they don't bleed. Sounds cool right? (2.) Wearable freddy's head(Fnaf2). (3.) Ghost bomb - Special item that temporarily turns things into Ghost items, pass through non-static items temporarily then back to normal. (4.) Web bomb- Snares item then becomes tangled on webs but doesn't drain lives. For fun only. 5.) Proton gun - Special Ghostbusters themed gun. You can only hit ghost items with this gun and drain their lives. 6.) Ghost trap- Another GB themed item. Sucks all the ghost items above this trap. I hope one of this must added.
IDEAS:1.) VANISH ON DEATH- if this property is present on a ragdoll, the ragdoll will automatically fade slowly then completely gone after they died. 2.) DISINTEGRATING- if this property is present on any items, they will disintegrate when triggered. 3.) PADLOCK - A padlock shaped item. Any items linked to it will become completely stable unless you break the pad lock. 4.) KEY - A key shaped item. If the key and any item linked to it COLLIDES to each other, they will both disappear on contact. NOTE: You can only used it ONCE so you only need to link one item to it. 5.) OBLITERATOR- this like button but instead of triggering items, it will delete the linked item when something non-ghost item collides on the obliterator. (the item names are capslocked so they can be seen easily).
Idea part 2: CLONE DRONE- This is a combination of the Cloner and a drone. The drone's projectile are any linked item(if multiple items are linked, it will shoot random projectile from linked items). There is also an Optional button(accessible by Detail Tool) where it can only clone the linked item's projectile(usually a gun/launcher's bullet). Radius is also adjustable. If this thing happens, we can make a level like MaD TD that the Tower Units are the zero weight (static) clone drones! This maybe the Future of the Tower defences! + if Agree?
Idea: Force Sphere- appears as circle ball with hole on center. When triggered, the center glows with blue light and all items on its radius (adjustable radius) will stop in contact. Unlike the force field, this can immobilize multiple items once.
An idea: 1.) Wirecutter- this is spawnable item that cuts joints, welds, ropes and other non physical joints when triggered with no ease to click cut tool and drag tool again then cut tool again that makes me like this -----> :(
Food Ideas: 1.) Deep fryer- turn any items into golden brown(deep fried) and deep fried items breaks easily because it is crispy lol. 2.) Chocolate syrup - when this item turns upside down, it pours brown thing (chocolate) that stains items but apears as streaks of lines(like what is an ice cream topped with chocolate syrup looks like). 3.) Wine- this will appear as a bottle of vodka or champagne or whatever and pours alcohol that makes items concussed(sleepy) and also flammable. 4.) Corn Cob- a whole corn cob that explodes when heated but only release a lot of popcorns!(maybe 20 pieces enough). 5.) Soda- appears as coke bottle or soda can. When this bottle shaked violently, it will propulse like a jet after triggering(speed depends how strong or long you shaked it and also the soda never runs out just like canteen, just untrigger then trigger). This ideas about food just all comes to my mind, i don't know why.
Concussion and Acid are both temporary status effects which override each other (items can only have a single one with the current system for boring technical reasons.)