[Part 2] Now let's assume that in the course of his life the Raze Soldier uses static field 5 times [it'll often be much more]. That's 10 seconds. He also gets invincibility just once in the entire 4 minutes. That's another 5 seconds. In total you now have 162 seconds to kill him 10 times. 16.2 seconds a kill. That's assuming you don't die at all. Die once and you're down to less than 15 seconds to find and kill a guy who can heal himself, starts with stronger weapons than you, has the health of about 4 people, has quicker static shield regeneration than you do, and has people to help him.
That is insane and that is why only 2420 hard badges have been awarded out of 1,605,000 plays on Kong. It also explains why, according to the global stats, 943,800 human campaigns have been completed but despite a total of 102,318,764 campaign matches only, 74,433 alien campaigns have been completed.
That is a seriously flawed challenge.
In the last level, the Raze soldier has the health of I guess 3 or 4 normal opponents. Your challenge is that you have to kill him 10 times in 4 minutes, or once every 24 seconds. Given that you barely encounter the guy once every 24 seconds this is utterly stupid. I am very disappointed because this has turned a very playable game into one which becomes purely about luck. I did a run without dying once (being aggressive too, only aiming for the Raze soldier and rapid fire/double damage power ups). I killed him 7 times. Not even close. I know its perfectly feasible.. I just have to wait until I get some bizarre luck. Frankly I can't be arsed to bother.
Although a good illustration of how pointlessly hard the last level is the attempts of my two alien team mates.
Team mate 1: Kills 3 Deaths 19
Team mate 2: Kills 1 Deaths 19
There's a limit to what one man can do.
The amount of advantages the opponent has in the penultimate level on the alien campaign borders on the farcical. Would take more than the character limit in this comment to list them all. A bit silly frankly.
Its very annoying that very alien story line doesn't change at all. So you are constantly winning, but being told by the story that you lost. That's a bit lazy from the developers if you ask me.
Where this game excels is swarm. There's no reason why the medium badge shouldn't be survive 10 waves in a single attempt. I did it on my first go, and battle arena 1 had no areas to get stuck in. Brilliant fun.
That hard badge is only hard because you have to avoid all the places you can get randomly stuck. FYI, a really annoying one is near Boss Stix. Don't ever approach up the right side of that room. Stay low and to the left. Somewhere near the bottom(ish) right-hand corner is a sticking point that is obviously very annoying if you catch it (and even more so if you get caught twice... :-| )
My tip for challenge 6 is just charge clicking as fast as you can at the beginning into a group of big blobs. They'll break and you should get lots of ammo quickly whilst you have your grace period of invincibility. Might be worth doing this a couple of times.
Scratch that.. what spoilt this for me is that I ended up in walls for no reason, and sometimes would not be able to restart, thus losing all my progress (No auto-save). The game isn't good enough to repeat I'm afraid, so I won't be finishing this. Shame
I should probably put some reasons as to my last comment. Yes, the artwork is nice, but it compromises the game element (and also its not clever art, or well thought out, its just bizarre. Witness the ending. That's not funny, and it doesn't make sense). Spikes sometimes kill you when they shouldn't, and don't when they should. Sometimes its impossible to work out what is a spike or what isn't - and this isn't some sort of kooky positive, its just bloody annoying. In fact there are times when you can't make out the bubbles. The jumps aren't pixel perfect, they're just ever-changing because the game mechanism is so bizarre - you never feel like you're getting the knack for the game. In the end you just end up incredibly frustrated.
The "not-going-back" mechanism need not be a disadvantage, but its completely random, so you don't know when you're in a safe place. Sometimes when you die you go a few screens back, sometimes one screen, sometimes half a screen. I could go on and on. Poorly made. 2/5 for being vaguely pretty at times.
Just to warn you, if you actually go to trouble of finishing this really dull game, the ending does not fail to disappoint. Very very anti-climatic, and no boss of any kind.