For balance: Add +1 move for the weaker player according to his power in comparison with the opponent. E.g. 3000 power vs 1500 power; player with 1500 power has +1 turn for 3000-1500=1500; 1500/300 =5 turns.
Calculate rewards according to hp left pls. The less hp the winner has, the bigger it should be the reward (cuz it was more epic). Add draw which gives 75% of win rewards that each player would have get.
Maybe charge could do friendly damage 25% and enemy damage 75% ? Maybe you could also increase drop rate for SHIELDS and MODULES please? Add auto-restart for campaign levels, in case we want to grind.
@Mortbot, you can win without paying. You just started so your review is extremely shallow. I am old player, no money in the game and I have a good mecha.
"Defeat an opponent using only a melee weapon" achievement does not work! I beat lvl 1 easy difficulty enemy with Redwall (sword) only and the achievement is not completed!