Make creatures respawn after a time please. My heroes were underpowered and could not find a weak opponent and died. Also let us choose priority for hero: melee or skill. Because for example, my poleaxe hero spams heals instead of fighting.
Once you are 300+ , you need to wait until you fight enemies a few levels higher (switch stance to win) and then use offline bonus (close game and do something else).
Want to play it? Well, think no more! Who is VIP, talk to other players on facebook and call all kira players back the next sunday (22 October). Share the word. 22 October, VIP host is expected (really, we'll need VIP hosts) + all players :D Invite your friends, and all the others :D
Second thought regard Concentration: It is very good! The only annoying thing is that at beginning 1 click = +3 seconds and you must click like a wild man -_-. Regard Technique: At beginning is not that useful, but in late game, when you can change your stance it is super useful. Be sure to max it out.
@Kazeto when I said that out of fear you miss big chances in life, it was a GENERAL statement. (well it was particular for a special soldier who blocked me). But beside that it was GENERAL. The dev told me that he has 3 months worth of ideas for this game. So...
Why lvl 194 with claymore and two-handed skill and barrage attacks first instead of my character who is lvl 216 and with 2334 attack (2 claymores and pijamas)
Can you make "Focus" passive? And replace it with this: "Picky" (click: +5 second, max 10 min): hero fights only vs enemies with stances that he has or that he is good against. And if advanced, and time >10 minutes (click until you have 10 minutes++ and max let's say is 20 minutes), you get ONLY enemies with stances that you are good against. DOES NOT APPLY IN TOURNAMENT
Sorry, we're not planning to do that because it will comepletely undermine the current difficulty system.