PVP does not give bigger rewards than campaign. Can you improve multiplayer pvp rewards pls? E.g. 1 chest per battle? or 50% chance to get chest per battle +100% more gold and xp?
Regard energy system, it is enough to waste your life on the campaign. It is needed so that kids like you won't get addicted. It is actually a protection so that YOU can have a life. Thank the devs XD
tacticsoft you really did a great job with the updates. Can you please add multiplayer without ranking so that I can invite friends and play vs them? And maybe you could add 2 players vs 2 players too? XD
Can you also make an "auto-change equipment" ? Like when you fight with guard stance, you have sword, shield, armor, when you fight with barrage you have fencing/dual swords, etc.
Basically this game is IDLE game. At first you run a few stages, then you need to GRIND. And you need to GRIND so much that you have "Auto grind" option which you must use if you want to advance at all. The skills you upgrade (attack, etc) do not really affect the efficiency of you hero. Maybe if you received 5 points instead of 1, they would matter more. I hoped that the game is MULTIPLAYER aka DO DUNGEONS WITH FRIENDS but it is singleplayer + lame event when you can ONCE do dungedon with friends. Sad, this game really had potential. 2/5
What's the problem if they have inspired themselves from other games? You have 10000000000 idle games and I don't see you complaining. Inspiring from a game =/= stealing. Also devs need to earn their existence so obviously that they will make it so you want to buy this and that.
At grand master rival.... it says that the xp he receives is based on level difference between him and the player's master. But it is not well calculated. -__-