I forgot why I left this out but I will think again about adding it. It affects the balance of the early game a lot though so it'll be a while before I have time to look at it.
Maybe you can add a "fall" animation. It disables the character from defending for 0.2 seconds. And its chances increase with the hits applied on the enemy. And "bash" skill. (enemy cannot attack for 0.5 seconds (or so).
Add "War". Small War, Medium War, Large War, Huge War, Epic War, Insanity. (these are just examples). Small War: You do NOT regenerate HP after battle. You need to defeat 5 opponents. Large War: 10 opponents, so on. Maybe you could add potions too. Potions that we can use in Training/War/so on. Also regard the "Defend" stance. It is truly useless. Add at least a counter-attack chance.
You can add "Challenges or School fight or Masters tournament". The 3 masters vs 3 dudes, 8 battles (as in tournament). Wins the team with most HP percentage.
You can actually add ranged weapons as well. The enemy will just defend for 3 turns instead. And in "close combat" (when the 3 turns end), the character uses secondary weapon (knife, sword, etc). You can add new skills and items.
I found the game lacking for not having more advanced animations at fighting. I see that it is a medieval-based "fighting" game, but some Japanese weapons and techniques would have been awesome. The items are too few, far too few which give the game little diversity. Also, the armor would have been better on pieces: Helmet, Boots, Armor.
Sounds: The game begins unmuted. If you have headphones on, it will ruin your ears. The sounds are decent, there is no music tho. (No music is also a flaw.) 7/10. Gameplay: Unpolished: 6/10 "Idle" game: (not really an idle) 4/10 Graphics: 3/10 Animation: 7/10 (Hero left arm looks awkward) Features 2/10 Fun factor: 7/10 (at beginning) Addictive: yes, in a bad way. Was the game made with love? Maybe. But it needs a lot of improvement.
5) Too few achievements. 6) Too few skills 7) Too few items. Overall too little variety. It is like playing a demo. 8) Ugly "art" (colors are bad at mastery). 9) We need auto-buy for weapons and armor. 10) We need more bonuses. What about clicking gives instead of focus, bigger chance to crit at that particular attack animation? (like +10%). We can "click through levels this way and it will make the game easier and more enjoyable". 11) When you are lvl 1-30 and you fight enemies of your level, you get a lot of XP. ut when you are 100, you get very little XP even if you fight GrandMasters of your level. Fix that.
This is NOT an idle game. It is a game where you have to be very active. Very flawed game tho. Needs a lot of improvements. I will mention just some of the things it needs. Also, sadly this game is too addictive which is bad. Let's see. It needs: 1) Pause when you finished a tourney. I am tired of instantly dying to strong opponent as soon as I finished a tourney just because I stare at the bonuses instead of upgrading armor, skills. 2) Auto-upgrade for skills. Yeah, I am online, but that does not mean that I NEED to stare at a animation for 20 minutes until I can make 1 upgrade! 3) More tournaments. After you finish the GrandMaster tournament, the game seems empty. 4) The rivals are OP. Nerf them please so that there is nor only 1 way to beat them.
I forgot why I left this out but I will think again about adding it. It affects the balance of the early game a lot though so it'll be a while before I have time to look at it.