F-16 Aerial Strike....hahaha, for a medieval-era theme game. At least change the text when you copy it from another game to something like "catapult bombardment".
Good game. Just finished it. The hardest part was the 3rd boss (The frogs/toads) because it's not obvious without a health bar that you can attack the totems and you can only "attack" them in melee, not use magic on them. I had a mage and wondered why my AoE couldn't hit them and assumed they were not target-able (not health bar). I had to see the walk-through for that.
There seems to be a bug with the Totems of the 3rd boss (the toad/frogs). They don't take non-melee damage. And they don't have hitpoint bars so there's no telling how many hits it takes to kill them.
The Auto-Save and Auto-Quality...what color is the "ON" and what color is the "OFF". Green or Black? Should just make it an area click...If I want it ON, I just click the text ON. In this case, I clicked OFF a bunch of times and have no idea if it's really OFF or not. The toggle makes no sense.
Good game. The game name should include "jigsaw" in it's title. You can add variety by adding other images or just mirror image/reverse image the big red truck.
I know the game is "Blind" which requires you to navigate through the offscreen maze in the fifth level based on sound, but I'm "D3AF" so I can't play this game.
Wow. The graphics on this game is excellent. I just have one comment. The picture of the Avatar in the profile doesn't match with the "genre". In world view, your avatar looks like a kid, but in the profile, he looks all grown up. The Avatar in the profile should also be a kid. Makes it look like you have one avatar and not a father/son combo. The kid avatar (in the world view) looks cute and fun. Just use the graphics of the kid walking around as your profile avatar.
Finally! Made enough money to pay back the $400 I owed Tony (Antony Lavelle, the designer/coder). The $99,999,999 - that's 99.99 trillion dollars over a two year period. Tony must have worked for Payday Loans before becoming a game designer.
So naturally, mount your laser weapons at the bottom so you'll be able to make your spaceship the point and just put your mouse cursor/target on your ship as you fly. When your ship is on a target, click the mouse button to fire your lasers. As soon as the target is destroyed, your ship is right there to collect the coin drops at their max value.
In case you haven't figured it out yet, the coins dropped by the enemy during the game is on a timer. The value starts out at LEVEL X 100 + 1 (so if you're playing at level 8, the maximum value the coin drops is 8x100+1 = 801). The value of the coin drops precipitously so you need to be RIGHT on the ENEMY as you kill it. Use a max upgraded laser weapon since you can control the timing of your kill. THINK MELEE instead of RANGE attacks to maximize your coins. You can farm levels and upgrade your movement/agility of your spaceship so you can get right on your target. Do a good 20-30K in coins per run. Faster than if you just equip all RANGE weapons and use the magnet to gather your coins.
A level 14 npc has 25000 hit points while a level 82 character (me) has only 9000 hit points. Guess I need to grind some more to make it to level 140 in order to fight a level 14 npc.
@goretus and @StickDAD. The enemy level information is useless since it doesn't equate to your level (e.g. a level 3 npc will beat up your level 13 character). You need to farm/grind your character up to level 50 first to get the Excalibur sword (Strengh +490, regeneration) achievement reward in order to do anything in the game.
Here's how you can make the fight scenes run faster. In your browser setting, zoom OUT to the lowest setting (for Chrome, it's 50%). You won't see anything but the animations run much faster. Just zoom out after you enter battle mode, click the FIGHT button and tap Q,W,E a bunch of times until you win the fight. Then zoom back in to 100% to read...or just squint and play at 50%. Great for grinding (since this is a grinding game anyhow).
That doesn't make sense. The characters slept for 10 blossoms, from 80 to 90 (meaning the rock ROSE 10 knots). Yet earlier it said all the rocks were sinking. The post sleep measurement should be 70 (distance from A to B).