The castle wall HP is way too much. When attacking, I spend 1 minute killing the enemy with the lightning strike and then the next 29 minutes just hacking away at the stone walls just to win the scenario.
@xprtateverythng - how could there be a flamethrower in space :/ - the sun is a giant flamethrower. It should really be called a solar flare thrower instead of a flame thrower.
You should also be able to stack receptionists (maybe up to 4) per reception room. I essentially had to destroy my entire first floor and rebuild with like 5 reception rooms because they had too many guests waiting.
If you're low on cash, do this. Before you move from a 1 star to a 2 star (or between levels, 2-3 star, 4-5 star), just build the minimum so your guests are happy and you're making a profit. Then run the game on 4x until you get some massive savings to spend on the next level. Your current guests won't demand you build an expensive restaurant if you haven't unlocked it yet.
Good game. The only drawback is the demand for elevators. I basically had half my building footprint with elevator shafts, the other half with rooms. What kind of a hotel has half their floor space full of elevators? You should have an upgrade option (or destroy the single shaft to rebuild) to a double shaft elevator that only takes up 2 blocks of space and has 2 cars instead of one.
I was able to find a artifact spacestation and bought a level 24 tech ship but then the pop-up trade screen got stuck when I entered a planet and had to refresh the browser. Lost everything. Why can't the game save?
Hilarious......I actually didn't realize this was a playable event card.
Galactic Cookie: Your opponent becomes nervous in the presence of a deck master such as yourself, and loses 2 cards from his hand.
This is a good candidate for a "sequel". It's a good dungeon crawl, like Diablo, but could make a campaign mode or story mode so it isn't a never-ending dungeon hack and slash.
Should have the option to turn off sudden death. On one level, the neutral countries and the computer just has way too big of an army to conquer quickly. I was able to just use my priests to keep my defenders alive while my archers whittle them away. Then sudden death came and they massacred my defenders. I tried several approaches but can't get past that scenario and so I just abandoned the game.
I saved Troy first, not because of any moral judgments, but because in a game titled "no one has to die" where you are forced to kill someone, why would you kill off the most obvious suspect that's begging to be killed first? His ending reveals more about the game than the others.
That's right. You have to keep moving on....first by stop developing depressing games that remind you of your past relationship (or stop playing depressing games that remind you of your past relationship).
Enemies starting out way too close. Should give more distance for a better strategy, else it's just who has the biggest guns that shoots first wins. Frustrating since the computer is quicker.
This game is frustrating. It's an exercise in how agile your fingers are and how fast your computer runs (if it's too slow, the keyboard commands aren't timed right). The timing of the globe/switches need to be increased by 50%. If you fail a spot, you gotta do it over and over and over again. Also, a directional guide to where the remaining batteries are would be helpful.