How about organizing the combinations of mutations in the unlock screen so that it's easier to figure out which ones we're missing. As-is the different combinations are listed in a completely random order. Also allow breeders to be sold directly (rather than moving them into the bottom storage). Add a "sell" hotkey too instead needing to drag them into the sell thing.
the hard levels are nearly unplayable without hotkeys, something this game is missing badly. Too quickly this game becomes frantic mouse clicking. Also a speed control button/hotkey would be nice.
The game does actually have hotkeys: 1-8 to use a certain morph, Esc or x to detransform back to a normal bubble. Speed control is a good idea! Will be in the next version.
Pretty neat that you can choose between different careers. I don't know why you'd upgrade from Bugatti to a 70's muscle car. Apparently the dev really likes that particular car. Some of the final skill upgrades seem really time consuming for the career path I chose, since it's a stat I can't boost with accessories. It is an idle game/clicker but still.
I agree that there should be a better way to level up ships, or maybe even allow XP to be recycled if there aren't repeatable levels you can grind. The problem is my fleet of ships that I started the game with are more powerful than my tier 2 ships with all their upgrades, and I'm unable to hit the harder systems. I'll likely need tier 3's to be able to touch them.
The epic war series keeps becoming more and more of a pay to win game. There needs to be a better way of farming crystals than playing hundreds of PvP matches.
How about making it more like the actual monopoly game? You should have to have a monopoly before buying houses/hotels. Rather than income per second, how about having comps automatically go around the board and land on your properties and have to pay you? That way it'll start out less like an idle game and more like the actual board game. When comps go out the bank can get back all their stuff, then add new players to the game. Just seems it would be a lot more fun that way.
Eating chinese food should cause you to lose health by causing constipation. Edges of the screen are safe zones making the game way too easy. FYI though this sort of game belongs on newgrounds, not on kong. What's that song, by the way?
Nothing? I believe it makes you an extra penny! :P I originally was going to make the upgrade decrease the MPS of them, but I felt like that was a *little* mean to the OCD players.
Game has serious balance issues. It's easy to quickly power through all the purchases and upgrades, but then it takes FOREVER to collect the dungeon items. Also dungeon cash rewards are just crap. The cash side and dungeon side need to balance each other out to make the game more dynamic. The game could also use way more dungeon upgrades than what it has, and maybe throw in a crafting system (from workers who actually craft items) to upgrade your dungeon party.
I appreciate the feedback. I know the Dungeons gold reward isnt keeping up with income. It was more to give some extra income early on, and about the collectibles later. The Income side does seem to outpace the dungeon side and I understand that is a problem. Looking at trying to find a way to bring them into balance.
Hello ghettoleelewis and thank you for your comment! Having more arcade feel to the game, by limiting the impact of gravity on the arrow was a decision we made based on our beta testers' feedback. We do realise however that archery games are all about the feeling and we'll consider adding a separate mode with more realistic physics.
I just researched iron picks, and now the value for metal is going all over the place, and won't go over 1 million, as if it's automatically getting spent. Another weird bug.
Thanks for reporting! I've now fixed this! (Metal is still used for making currency, but the bug that was draining metal is now fixed!) Refresh your game to load the game
We'll add this option in the next update. One free, the rest for the small amount of gems.