Has severe balance issues. Ultimate reactor plating effectively reduces more heat than Ultimate Heat Vent, but for 1/500 of the price. There's no reason to put any components immediately next to reactors. Basically you just stack them all off in a corner to achieve the same result. Most of the components cost 100x the price to achieve just 10x the effect. This makes it really difficult to support late game reactors at all. Low level reactors give the most bang for your buck when you upgrade them to hell.
The autosave seems to be really lame. I went AFK for a few hours, only to load to where I was before my reactor had produced any money. This needs a fix, or a manual save option at least.
I love this concept; it's just a shame this game is somewhat broken and flawed.
The quests are horribly long and require you to spend tons of money you don't have to upgrade your plane multiple times, and force you to spend real money to buy certificates for city connections. Some of the no-certificate connections make far less sense than the ones you pay real money for. Outside of the quests the game is grindy and repetitive, but I had to rage quit because the quests were so unnecessarily tedious and grindy. The trading aspect of this game is actually kind of fun, if the game itself weren't so broken from an unbalanced, unrewarding quest-line and frustrating ways to punish the player, forcing them to pay real money to actually enjoy the game.
I've been playing around with this game. It seems to me like it's pretty unique and has a lot to offer. To answer some questions people are having, I figured some things out.
Missing buildings you purchased: scroll down to find them (there's a scroll bar on the right side).
Increasing population: When both food and water totals equal your current population, your food and water reset to zero and you gain a villager. Upgrade farm + well to grow faster.
This game is really unique compared to most idle games on kong. Despite the issues with the interface and simple graphics it has tons of playability, and even quite a bit of strategy for games in this genre.
I recommend for people starting out get two or three planets full of minerals (with a few power generators), upgrade capacity on them and ASAP start spamming research centers on new planets you conquer with all the minerals you save up. Quickly you'll be able to afford the invaluable "collect all" button and really begin enjoying the game. Also, you really only seem to need one shipyard per solar system, at least for the first system or two. Cheers!
upgrades need a lot of balancing (like how about getting what you pay for, and making the axe actually do way more damage at max upgrades); other than that it's an okay game.
Try to clear cache in this situation. Usually this fix this glitch. If not - send us bug-report: right click on the game screen and choose "send bug-report"
Game freezes when you die. Shotgun is just terrible. The difficulty spikes once you reach a certain level (along with the lag spiking). On the first level if you replay it and skip the tutorial ammo doesn't spawn at all, making it unbeatable.
I understand they're teddy bears, but it seems like this game could use more violence. Perks seem to be broken, and stat bonuses you pick should be higher. Damage is my lowest stat even though I put almost every single point into it. Also, shotgun is WEAK even at point blank range. It should do much higher damage along with splash damage.
Try to clear cache in this situation. Usually this fix this glitch. If not - send us bug-report: right click on the game screen and choose "send bug-report"