So I thought Kong had a rule - No badges on idle games, with the exception of Anti-Idle due to the non-idle properties. And given this says "0 Badges", was it hacked or something?
Or maybe Greg just had a brain-fart.
Many in the community that this game is beyond a regular "idle" game (their words, not mine). Its more of a SimCity game and I can confirm that the badges work in this context.
I refer to tigerus reply and also comment that Grindquest used Wow (If I dont confuse) artwork.
Actually I posted the game on LoL forums (LAN) and it didn't received any warning from rioters
Try reloading page or loading game from options menu, dont know how to solve this because still had no problems on Firefox and Chrome with my laptop and desktop computers Q_Q
Given you cant make things like steel on a lot of planets without cargo ships, it could do with some form of auto-transport, so that the same ship will go back and forth and take specified amounts each time.
You mean because of the downvotes? We were already wondering what was wrong about those two comments below :D edit: Ah, I see what you mean now. We'll try to do something about it.
And stop downvoting the correct tags with alternate accounts. You got the right tags on newgrounds. Dont use kongregate's obession with idle in order to boost your game; it wont work.
I assume the achievement which says "THGTGG" is meaning the hitchhikers guide to the galaxy, in which case you mighta added an extra G where there should be a T
Aside from that, great game, and its good to see that we have events meaning it hasnt been abandoned like a lot of kong idle games do. 4/5, could be a 5/5 if there was a little more emphasis on "idle", such as possibly an auto-upgrader in meta upgrades.
Thanks for your feedback. Yes, it turned out more active/incremental than idle, so while we've tried to address this with idle multipliers, they really kick in only later in the game. We're still thinking on the best ways to make this more idle-friendly.
As such, big heart's very high requirements also kindof make it a bit anti-idle more than anything. Possibly future events could have the same achievements as the base game, but restarted, and provide maybe a 5% bonus each for those, along with a major event-only one
I feel like potentially, there should be different ways to get items from valentines event, as the "big heart" is extremely slow, and requires you to basically come back every 5 mins to upgrade something in order to progress
Many in the community that this game is beyond a regular "idle" game (their words, not mine). Its more of a SimCity game and I can confirm that the badges work in this context.