Could do with the "transition screen", effect for the reset being removed and replaced with a faster way to reset. Same for sound effects; they shouldnt need to be on the main menu to change
Nice new idea, but the managers cost / output ratio is a bit low. especially with the need to upgrade the managers to get them to be useful. bit of a clickfest for the start.
The DPS decreasing over time is kinda ruining the game. You leave it, and then you get to a stage where you dont have enough to upgrade the speed, and the speed is going down faster than you can increase it.
The "forge a new axe, upgrade fitness" also isnt that useful, as again it goes down too quickly to keep up. Defeats the purpose of the game being "idle"
Needs a "low quality" mode, or one that hides effects for those with slower computers so it can run in the background without using up excess processing power. Also seems to lag if you leave it for 60 seconds without playing.
Pretty sure when you look at it, the Az_0910 version seems more likely to be the copy. Jambo has many other games, while Az has only the other one. Jambo has also been around for 2 years+, and has the publisher backing them.
Also seems more like Jambo is taking the right action whilst Az just spams hate.
Could do with import/export feature, the mines having a shared income, and possibly a faster way to switch mines, or keep the mines individual income and add an auto-buyer.
It also kinda lost the whole feel of the old idle mines :<
Indeed they are. =)