After going to a new dimension where you can absorb orbs, it doesn't make sense to have this feature anymore. The conversion rate makes sure you lose orbs in the long run.
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UPDATE: After much debate, we brought the feature back. It is located in the Time Machine page.
it might be nice to say, have a "completed" vs "incompleted" on the archive list, and on the incomplete you can potentially see a darkened copy of what clover is there, and leave it up to the person to make said clover, as the 256 per page does get a little trivial when you have all but 2 remaining. Overall a really nice concept though 4/5
Im only getting a black screen. When i click it it does make noises as if iclicked buttons in certain locations, but aside from that its jsut the black screen
It could really use some speedups later on in the game. Im sure plenty of people would rather see x2 speed than x2 profit, as it gives the same, but stops things from appearing to take forever
@Temptjo, I'm not actually sure how you rename it, I'm just thinking it might be a good idea to see if you can do, simply because the less people who go around criticising your game for "copying Idle Mine", the more constructive comments you will get to see, and then you can learn from those aswell to make an even better game
For being a first game its OK, but i would really have suggested NOT calling it "Idle Miner", as it looks like clickbait trying to leech off the success of the older "Idle Miner" games.
Definately needs some way to turn down the graphics somehow, the framerate for me is abysmal, in the 3-6fps range, making the bonus deaths almost impossible to hit
Hey gideon, sorry for the bad FPS, we do have a way to edit graphics settings in our steam version, however we will keep this in mind moving forward for kongregate. So sorry for the inconvenience.
To ITheWeaponI: That was chrome. Specifically chrome disabling unity....except im currently using chrome and it runs fine. It works for me on firefox aswell so... Yeah
This is a very creative twist on the classic "Bridges" Puzzle, and is extremely refereshing. No time / move limits on the puzzles, and a decent level of challenge too. I love it. 5/5
Would rate 3/5 for what it is now. The art is nice, and the game runs really nicely with no noticeable memory leakages and such. The concept? Relatively unique, but the scoring system and "pay for difficulty" really makes it feel a lot worse than it should be. On a mobile game, I can understand that, and a lot of games release a free version on Kong with a link to their payed apps / microtransaction based apps, to the point where kongregate is slowly becoming very microtransaction based. Money for a game is fine, but I would much rather pay one price for the entire game, than have a free to play, pay for levels game.
Too much on the side of microtransactions, and unfortunately falls into the same category as a lot of puzzle games for me now. Too easy, and the majority of harder levels are all locked behind paid packages. If it just added more puzzles of the same difficulty as ones you already have, that would be fine, but a lot of these puzzle games coming out that have relatively unique concepts are all falling to this same problem. The definition also lies because of this. It says 400 puzzles, but unless you pay money, you only get 72, with 42 of those being 5x5 and 6x6. I also fail to see how this is a "blend of minesweeper with sudoku", because so far other than both being a grid game, I havent seen elements of either. As a lot of people already said, the score system is extremely punishing, which the majority of puzzle games do so they can appear to have more to do, when its really gone from a "puzzle" into a "reflex test.
First state? Fine. Second is more of a "Eh, these timers feel a bit long", but then from the 3rd state onwards, the game is just pretty broken. An hour long on the timers, and no prestige boosts for a while, and that the majority of income comes from your early game businesses due to there only being limited upgrades per building just makes it too long for an idle game. The concept and all that themselves are actually very refreshing compared to most idle games on kongregate lately, but something needs to be done desperately about the balancing.
Hey GideonH, thanks for your feedback. We balanced the game with short mobile sessions in mind, where you open the game, do several clicks and you are done. And then you come back in several hours. The whole game should take weeks, so I guess the Google Play and App Store versions are better.
After going to a new dimension where you can absorb orbs, it doesn't make sense to have this feature anymore. The conversion rate makes sure you lose orbs in the long run. _________________________ _________________________ UPDATE: After much debate, we brought the feature back. It is located in the Time Machine page.