If you're going to make me play a map upside-down, at least give me a cycle that doesn't flip me on my head every few seconds. Honestly, it's almost like these riders are weightless. No matter what I do, the cycle refuses to keep both wheels on the ground. Hell, sometimes it refuses to keep even one on the ground! I bounce back and forth between wheels and suddenly fall behind several places because I can't get any damn footing. As if this wasn't bad enough, I feel like I'm playing Mario Kart in that even if my stats were maxed, they'd be tailing me for the entire map. Some of these issues were in the first Cyclomaniacs game, but at least they weren't so prominent. I honestly feel nothing for this game. I'm only in it for the badges. 3/5
Things very much are as simple as they seem. This game was much less "Solve the puzzle" and far more "Check out the levels I made". I put almost no thinking into any of this game. I fire a single ball and the level solves itself. You make it seem like switching between colors will be a major part of it when really most of the levels have a monocolor cannon. 2/5
Lion boss- is constantly hitting me off the screen with his paw (which causes instant death), keeps blowing the elephants away, and often damages me multiple times in one hit. I've found that I can bring the elephants back by going to the edge of the screen so they actually charge at me, but then they become almost unavoidable and I get hurt. This is completely stupid.
He's not the only one though. I don't like any of these levels. Fix your awful game. 2/5
Increasing drone spawn rate isn't originality if you're recycling the boss. I feel like I'm being forced to play through the same game three times to get the Hard badge. I just pray there's not a fourth.
I think you had a really attention-grabbing moment when the "Dark Voice" was comparing Dave to anyone in the real world, and it shouldn't have been interrupted with the comical bit about "Ever wonder why the edges are pixelated?". It was actually intense and you should have kept going with it, even if the game isn't normally serious.
I don't know if it's my So Super Flaming Clan that sucks or if it's all of them that suck. How is it even useful to upgrade your defending bolts' power? They don't do damage and they still get destroyed if even one bolt hits them. A lot of the time increasing power doesn't mean anything in this game because the enemy will have more bolts than the game allows you to have, making for a very one-sided fight. I hit the Top 10, and suddenly the only thing that could ever get through was a Combo. It would do 15 damage and then they would counter for way more. Fixxxxx thissss gaaaame.
I'm sick of game developers who think that creating a challenging racing game means placing objects that obliterate your car on the outside of impossible turns.
The challenges wouldn't be so challenging if teammates like Orus would pull their own weight. I had to get 19 of the 30 kills, and we still almost lost because of how much he died.